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Wave Muncher Launcher + Jumping Muncher

SMW Sprites → Wave Muncher Launcher + Jumping Muncher

This file is obsolete. The latest version is Wave Muncher Launcher + Jumping Muncher. For other versions, check the version history.

Submission Details

Name: Wave Muncher Launcher + Jumping Muncher
Author: MellyMellouange
Added:
Version History: View
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: FOREWARNING:
- Sprite is only compatible with SA-1 enabled ROMs.
- Sprite Memory is recommended to be put on 10.

A set of two sprites and several blocks, to be inserted with SA-1 SpriteTool and Manual Block inserter.

JumpingMuncher.asm is an enemy sprite that replaces the tile it is set on as it spawns, then jumps up, falls back down, and becomes a tile again.

WaveMuncherLauncher.asm spawns JumpingMunchers sequentially, from right to left.

The blocks affects settings of WaveMuncherLauncher as it passes them by, setting the height to spawn a JumpingMuncher on, or telling WaveMuncherLauncher to not spawn one.

Not very user-friendly; Readme.txt has implied instructions on how to use this.

Note: By default, WaveMuncherLauncher spawns custom sprite #$00.
Tags: floating jump lorom muncher remoderation sa-1
Comments: 6 (jump to comments)
Rating:
5.0 (5 ratings)
No rating
Download 25.86 KiB | 451 downloads

Screenshots

Comments (6)

Kiatus Link
AntiDuck Link
Can the block also work with the latest version of GPS?
Vitor Vilela Link
Added more tags.

NOTE: this submission was not moderated by me.
Klug Link
sa-1-powered sprites, here we go.
HammerBrother Link
Alcaro.
 aCrowned Link
F L O A T I N G M
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G M U N C H E R S

This sprite is really great. It could probably be adapted to make different wavey things too, like wavey blocks, wavey Bullet Bill launchers, wavey ON/OFF Solid blocks, wavey Springboards. Very creative!