This patch fixes bugs in smw regarding sprites ignoring if $7E009D is set. This includes:
-Shelless koopas and sumo bro.'s lightning keeps falling.
--Shelless koopas on conveyor belt "slides" on it.
--If you freeze while red or blue koopa (they turn around on edges of the platform), while on the very edge of the platform, they will fall off the edge.
-Changing item keeps changing.
--Added a changing item sfx like in the remake of SMA2.
-Star sprites keep flashing.
-Dark room spotlight keeps "spinning".
-[semi-fix]Even if the shooter's timer to shoot uses $9D, it still uses $13 when it should use $14