In this hack, Mario only has 100 seconds (or less) to beat the level!
-All-stars graphics(also few backgrounds for other games)
-Tons of custom music
-Bunch of custom blocks, sprites and patches
-Uses LX5's custom powerups patch(hammer, boomerang, raccoon(+cape), ice flower, tanooki suit, shell suit..)
-Death counter(you have unlimited lives)
-OW exanimation(which was done before OWexan. was implemented in LM)
-Fully works on real hardware
-Four worlds and ???
-88-Exits in total(~56 actual levels)
-Its also challenging if you cant tell from the title
Update F1,1 Changes:
-Updated LX5's powerup patch to the newest version
-Fancy drop-shadow effect added to the title-screen
-Fixes issue on two rising-lava selections
Uhh you can go fast, if you really want to speedrun you will have to learn levels layout, being able to speedrun it perfectly 1st try means its too easy(and thats what I didn't want to do)..
@Dark Mario Bros
In the newer version it shouldn't be problem(as I tweaked a lot sprite placements and removed some of sprties, so it shouldn't lag/freeze anymore) and I never managed to make it freeze on real hardware, which is also one of reasons why Im against SA-1(other being compatibility with patches and tools). But thanks, nice to hear something positive for once .
I dropped the hack at the end of World 1. It wasn't a bad hack, but it was very hard, a kind of hard that I personally didn't enjoy very much.
I love how everything fits together so well in this hack - the graphic style is very consistent and everything looks beautiful. The music also seemed fitting from what I played.
The leveldesign was what I didn't enjoy that much. Even though it was World 1, the levels had some really difficult sprite set ups that are hard to pass through. Speedrunning through them, as required by this hack, was simply not fun for me after a little while. Generally I felt there were simply too many sprites to allow for speedrunning, since you had to dodge everything really carefully.
I also didn't get used to the walljumping physics. While they were introduced in a tutorial level they still seemed odd to me after I already played a while. I think they are supposed to replicate the NSMB-series' walljump physics, but SMW's jumping and running physics etc. are very different from NSMB's, probably that's the reason why it was hard to get into it. Some World 1 levels already required pretty precise walljumping though, which did frustrate me a bit.
Another unfun point for me was that nearly every level had a secret exit. Those weren't fun to search for because of the intense time pressure, and there were simply too many of them. Most of them unlocked some kind of bonus level on the overworld, which is neat, but I also felt there were too many of those (you can already see four different kinds of bonus level unlocked in World 1 at the overworld screenshot).
Overall, this seems like a good hack with neat graphics and challenging leveldesign (as far as I can judge from World 1). I personally didn't enjoy it due to the points mentioned above, but I recommend you to try it if you are an experienced SMW-hack player, to see if it fits your taste.
Played this. I must say that I really loved the main concept of the short time limit, always giving that tension that made each level very fun to go trough. A little complain I have, though, is how you handled the difficulty, in particular, from mid-world 2 till the end, where everything started getting a bit too frustrating (like in the level where you're required to wall-jump next to sideways piranha plants and venuses).
Either way, a good hack, really worth accepting. Although, I'd suggest you to update this when you can, since I spotted many, many, errors. Here are some I found:
- Some of the powerups can kill the goal flag (I accidentally shoot a boomerang next to it and... lol).
- Level transistions when HDMA is in there is buggy. The HDMA still shows when loading to the next level, and it's weird to see. Easily fixable with this.
- In the overworld, I liked how each world had a star portal that linked all worlds together. This made possible that, in each new world, you go in the portal and unlock the way by walking. Sadly, this doesn't happen for world 4 and world 4b, which will still be unable to be unlocked.
- In the battle with Bowser, the music does weird glitches when he is defeated. I assume the bowser sprite you used is still arranged in the way addmusic4 works. If possible, have someone to fix this for you.
- I experienced a fatal freeze here, seems that rom crashed because enemies tend to get too much in number in this spot. Rare enough though, but still a thing.
- Get testers, since therearelotsofmiscsillyerrorsaroundyourhack.
Again, worth accepting, but it would be nice if you could fix everything mentioned. 3/5 for now.