Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
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Details for Super Mario 64: The Missing Stars (v1.1)
"This is the first ever "complete" hack of Mario 64. None of the original
levels have been used and the gamplay has been changed in many aspects.
- 38 stars in about 10 levels
- A Day/night cycle replacing (most) act selectors
- Choose to play as Mario or Luigi
- Modified enemies, objects and bosses (too many to list!)
- Custom music, including one original song (the town "night" music).
- A new final boss fight
To switch between Mario and Luigi in the title screen, press D-pad Left
(Luigi) or D-Pad Right (Mario).
There are also many 'invisible' modifications that make make this hack work:
extended memory support, a new collision pointer system (lookup tables instead
of hardcoded pointers), modified script commands and a bunch of other minor
stuff. The source code for all these hacks will be available on my site futurely.
Thanks to the people who have contributed to this hack:
Celux - Secret Woods level and major help on the underground area.
RDX - Some music ports made with mml2m64
VL-Tone - Luigi model, as available from TT64 v0.5.9 onwards.
ZZT32 - a pretty cool guy :D who helped me working with MIPS-GCC.
Darkdata - Title screen background and name suggestion.
Stevoisiak - Beta testing some early versions and suggesting some nice improvements
Kostecki - Correcting some text."