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Details for Giant Masked Koopa Boss
SMW Sprites - Giant Masked Koopa Boss
File Name: Giant Masked Koopa Boss
Added:
Version History: View
Authors: GreenHammerBro, dahnamics
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This sprite is heavily inspired by all the Giant Koopa Bosses that have come before it where it walks on the ground until Mario jumps on it. It then spins in its mask/shell until it comes into contact with a wall and then does one of four random attacks depending on its color.

It can spawn two Beach Koopas, shoot fire at the player, drop rocks from the ceiling, or climb the wall until it gets to a certain point.

When Mario defeats it, it will lunge at him and die when it hits the wall. If the extra bit is set, the level will end.

Make sure to specify the sprite numbers of the rocks and the fireball at the top of the main ASM file! Check the ASM files for customization options.

Tester's note: Nice boss with a wide range of attacks.
Tags: boss, fire, koopa, koopa troopa, koopas, lorom, mask, masked koopa, rock, rocks, sa-1
Rating: 4.7 (Votes: 6)
Download: Download - 20.87 KiB
921 downloads
Screenshots
Image
Beaser
Originally posted by Beaser
Game crashes when hitting the 1st wave of shell less Koopas, How do I fix it, what did I do wrong?


I figured it out, this can only occupy 1 screen, I was making the battle area too big. So good!
Posted by: Beaser - | Link
Beaser
Game crashes when hitting the 1st wave of shell less Koopas, How do I fix it, what did I do wrong?
Posted by: Beaser - | Link
Beaser
Originally posted by BlooberryPi
Originally posted by Beaser
I want this, how does it get inserted? I can't seem to get it with ASAR


Use Pixi for sprites.


Thank you so much, if only they had put it in the description... I'm an idiot.
Posted by: Beaser - | Link
BlooberryPi
Originally posted by Beaser
I want this, how does it get inserted? I can't seem to get it with ASAR


Use Pixi for sprites.
Posted by:  BlooberryPi - | Link
Zareption
Nice Sprite.
Posted by: Zareption - | Link
TheJullasicFox
BTW, you didn't remove the obsolete version.
Posted by: TheJullasicFox - | Link
Telinc1
Converted to PIXI and added SA-1 compatibility.

The code has been cleaned up and simplified to make the sprite faster and smaller. More customization options have been added, too.
Posted by:  Telinc1 - | Link
GreenHammerBro
There is a comment that sets up the spawning of sprites.
Posted by: GreenHammerBro - | Link
captainzef
noob question, how do i make it actually use the rock/fire/throw koopa attacks? i can't seem to get it to work. help would be appreciated
Posted by: captainzef - | Link
DiscoTheBat
This looks like an interesting boss, programming-wise, you could have improved it, but overall, I liked it. Good work!
Posted by: DiscoTheBat - | Link

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