|Name:||The Treasure Hunt|
|Description:||One foggy night, the legendary explorer Mario is shipwrecked onto a remote chain of islands. However, his fortune changes when he realizes the islands were in fact his original destination: the secret resting place of the legendary treasure of the Seven Eggs. And while a local tribe of Yoshis offer their assistance to Mario’s quest, Bowser and his minions set out as well to find the treasure for themselves…
This is an almost-vanilla hack with an emphasis on exploration and puzzle solving in addition to being a platformer. With the exception of a custom title and a few custom blocks, the hack reworks enemies and blocks from the original Super Mario World in ways not used before.
A project I worked on during my high school years sometime around 2007, this is my hack’s final release with slightly more than 3 completed worlds to explore: the lush tropical paradise of Yoshi Isle, a withered and desolate Drought Valley, a dizzying high Airy Archipelago and a mysterious and dangerous Volcano Bay. The last of the four worlds is unfinished, as is an all-but-inaccessible “Star Road” of sorts, but despite this there is much to discover in this adventure.
(A known issue is that extra lives are too abundant due to a 3-Up moon hidden in each level. The moons were a placeholder item for a custom collectible that never ended up seeing the light of day.)
In addition to the 24 full levels and 5 secret bonus stages of the Treasure Hunt, at the end of the adventure you can find the stage “Tidal Swamp,” my entry to the very first Vanilla Level Design Contest back in 2008, which ended up taking home the bronze.
[ http://www.smwcentral.net/?p=viewthread&t=5552 ]
|Tags:||exploration gimmick puzzle vanilla variety|
|Comments:||10 (jump to comments)|
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