Language…
14 users online: Children's Digest 1950-2009,  Fernap, figui, Golden Yoshi, Gulaschko, Heraga, Insanit, MarioTeam, Pancake001, PetrifiedWoodie, RollingRigatonis, Sothey, The_Uber_Camper, Zerio - Guests: 77 - Bots: 88
Users: 56,344 (2,193 active)
Latest user: bridgett41

Thwomp Sprite Fix

SMW Patches → Thwomp Sprite Fix

Submission Details

Name: Thwomp Sprite Fix
Authors: Davros, Lui
Added:
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes various glitches that are present in the Thwomp sprite.

Makes the Thwomp check the high byte of its initial position so they aren't restricted to 16 blocks of vertical distance, changes the proximity routine to 16-bit so it doesn't loop across the screen borders and modifies the object clipping field when it comes in contact with the ground from the right side.

More details in the readme.
Tags: bugfix fix interaction lorom object clipping proximity sa-1 thwomp
Comments: 3 (jump to comments)
Download 2.14 KiB | 543 downloads

Screenshots

View all

Comments (3)

 Major Flare Link
Tested with: Asar 1.71, ZMZ 1.08, SA-1 1.32 and LM 3.04.

This patch is already up to the standards and requires no remoderation.
Frost Link
What do you by quote unquote "can"? Does that mean there will be problems?
DiscoTheBat Link
This patch fixes several issues with the Thwomp sprite, it "can" be stacked with the Proximity Warp Fix from GHB.