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Tip: Avoid "item babysitting". Do not force the player to drag P-Switches or springboards all around the level. This is not fun, nor does it make for interesting "puzzles".Not logged in.
Details for Door if current or specific level beaten
SMW Blocks - Door if current or specific level beaten
File Name: Door if current or specific level beaten
Added:
Authors: GreenHammerBro
Act As: 25
Includes GFX: No
Description: This door will be able or unable to be entered if the player has cleared the current or specific stage has been beaten.
Tags: door, level beaten, lorom
Rating: 5.0 (Votes: 1)
Download: Download - 7.96 KiB
271 downloads
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GreenHammerBro
Try adding multiple checks, ram address $1EA2 is the current level status.


do this:
Code
LDA $1EA2+x
BPL Return
LDA $1EA2+y
BPL Return
LDA $1EA2+z
BPL Return
[...]

^replace x y and z with a level number with a level number, Use this as a formula for converting sublevels:
Code
if !WhatLvl > $24
	!TransLvlNum = !WhatLvl-$DC
else
	!TransLvlNum = !WhatLvl
endif


I recommend looking on this asm tutorial
Posted by: GreenHammerBro - | Link
Alex No
is it possible to do this with more than one level. If you must do like 8 levels for opening that door. Like in my hack, i have 8 worlds that must be completed to enter the last world. Can i use this door for doing that? Instead of making 8 doors of this.
Posted by: Alex No - | Link

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