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Details for Vertical Level Priority Fix
SMW Patches - Vertical Level Priority Fix
File Name: Vertical Level Priority Fix
Added:
Authors: Lightvayne
Tool: Asar
Requires Free Space: No
Bug Fix: Yes
Featured: No
Description: This patch fixes a bug that vertical levels disables tiles from having priority.
Tags: lorom, priority, sa-1, vertical level
Download: Download - 358 bytes
283 downloads
Screenshots
Image
Erik
jack you big dumb this isn't sa-1 compatible
Fixed that; apart from that, it needed no remoderation.

Tested with: Asar 1.71; SA-1 v1.32; Lunar Magic 3.03; snes9x 1.60
Posted by:  Erik - | Link
kamekku14
As seen in this thread.
Posted by: kamekku14 - | Link
Majunia
Just that I needed. Thanks for make it.
Posted by: Majunia - | Link
RussianMan
Totally forgot about this patch! Even thought it's just mix of various hex edits, it's still a nice patch.
Posted by:  RussianMan - | Link
1UPdudes
I've always been bothered by this bug ever since I started hacking and just thought it was something that could not be fixed.

I'm using this for every project I do now as I feel as if I can finally create Vertical Levels in the way I've always wanted.

Thanks for the great work.
Posted by:  1UPdudes - | Link
JackTheSpades
@GHB
This patch doesn't need any special code to run on SA-1.
That said, I'd understand adding the sa1rom thing, but why did you add these when you didn't even use them in the code?

Code
if !SA1
	!Base1 = $3000		;>$0000-$00FF -> $3000-$30FF
	!Base2 = $6000		;>$0100-$0FFF -> $6100-$6FFF and $1000-$1FFF -> $7000-$7FFF
else
	!Base1 = $0000
	!Base2 = $0000
endif

Posted by: JackTheSpades - | Link

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