Name: | SPASM: levelASM for Yoshi's Island! |
Authors: | Lexie, Wooden Chair |
Added: | |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | Yes |
Description: | Version 1.1 Insert your very own custom ASM code that will only run for a given sublevel! Currently supports the following hijack points: "main": runs every frame, gamemode 0F "init": runs only during sublevel initialization, gamemodes 0C and 0D This patch is only compatible with asar. Patching instructions: 1) Locate the index of the level you want to add code to in level_code.asm and/or level_init_code.asm and put your code there. Save. 2) Patch your game with asar like normal; syntax is "asar.exe level.asm rom.sfc" (smc also works) 3) Enjoy! Notes: -Do not modify level.asm at all. It'll break your computer, trust me. -Sample code has been provided for sublevel 0, both level0: and levelinit0: have sample code. Feel free to erase or use as a base. The default processor state is both A & X/Y in 16-bit modes. The patch will not break if you neglect to reset the processor before you return, but you should anyway. Questions or bugs? Fire off a PM to Raidenthequick on SMWCentral and let him know. |
Tags: | level asm |
Comments: | 3 (jump to comments) |
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Comments (3)
Really? It will break my computer?