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Tip: If you edit level 0, make sure you also edit level 100. Both of them are used for the bonus game.Not logged in.
Details for SPASM: levelASM for Yoshi's Island!
YI Patches - SPASM: levelASM for Yoshi's Island!
File Name: SPASM: levelASM for Yoshi's Island!
Added:
Authors: Lexie, Raidenthequick
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: Version 1.1

Insert your very own custom ASM code that will only run for a given sublevel!

Currently supports the following hijack points:
"main": runs every frame, gamemode 0F
"init": runs only during sublevel initialization, gamemodes 0C and 0D

This patch is only compatible with asar.

Patching instructions:

1) Locate the index of the level you want to add code to in level_code.asm and/or level_init_code.asm and put your code there. Save.
2) Patch your game with asar like normal; syntax is "asar.exe level.asm rom.sfc" (smc also works)
3) Enjoy!

Notes:
-Do not modify level.asm at all. It'll break your computer, trust me.
-Sample code has been provided for sublevel 0, both level0: and levelinit0: have sample code. Feel free to erase or use as a base.

The default processor state is both A & X/Y in 16-bit modes. The patch will not break if you
neglect to reset the processor before you return, but you should anyway.

Questions or bugs? Fire off a PM to Raidenthequick on SMWCentral and let him know.
Tags: level asm
Download: Download - 3.75 KiB
228 downloads
Raidenthequick
Lexie has an odd sense of humor, what's really meant is that the level_code and level_init_code asm files are what you should be changing, only modify level.asm if you know what you're doing.
Posted by: Raidenthequick - | Link
Green Jerry
Originally posted by Patch description
Do not modify level.asm at all. It'll break your computer, trust me.

Really? It will break my computer?
Posted by: Green Jerry - | Link
DiscoTheBat
Alright, now there is some good piece of work here!
Posted by: DiscoTheBat - | Link

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