Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.
In this hack, Mario only has 100 seconds (or less) to beat the level!
-All-stars graphics(also few backgrounds for other games)
-Tons of custom music
-Bunch of custom blocks, sprites and patches
-Uses LX5's custom powerups patch(hammer, boomerang, raccoon(+cape), ice flower, tanooki suit, shell suit..)
-Death counter(you have unlimited lives)
-OW exanimation(which was done before OWexan. was implemented in LM)
-Fully works on real hardware
-Four worlds and ???
-88-Exits in total(~56 actual levels)
-Its also challenging if you cant tell from the title
Update F2,1 Changes:
-Fixed more glitches with custom powerups.
cool hack. spammy as hell on enemies, but still fun.
what i really don't like tho,
in bowsers castle, after you defeated bowser, which is so easy you won't get hit a single time, you need to escape the castle after that. a checkpoint after the 'boss-battle' against bowser whould be nice
some minor bugs also,
in the 'huge' world, when you hit the 'huge' blocks, sometimes a keyhole will flicker randomly over the screen lol
levels can also have quite a lot of slowdown
not finished bowsers castle so far, but i think i played enough to give my opinnion.
normally i whould give 3/5 to a hack like this. minor bugs, slowdown, enemy spam, but personally i still had ton of fun with it, i don't know why.
take your 4/5
edit: i also don't like the mario palette. looks so wrong to me.
i see that the mod is locked. i actually know why too. i can thank h.carrel for this. not to put anyone down, but the clone, or part "two" was dogsnot awful. it was a completely broken mod, palletes were eye-searing, and broke every rule that prevents broken mods. i know why you posted the mod here too: to sneak it under the moderators. i personally think the mod was an insult to the dev of the original 100s challenge. sorry, but these things are true and it had to be said.
i will probably use this hack for R&D for my own hack, mainly for a couple sprites and also for learning how pixi works. i cannot get pixi to work to save my life... also, i will play and try to beat the hack before i use anything!
A fun hack that offers legitimate, fast-paced challenges. I'm happy to say the level of difficulty was not exaggerated, as even the end of World 1 goes beyond the difficulty of any official Mario game. The style is all vanilla Mario, though, so no crazy tricks.
Great difficult hack to "chill" with between Kaizo or hard hacks with broader scope. Because of its mostly short levels, infinite lives, and auto-saving, it offers genuine challenge in short bursts while rarely being so tense as to lead to frustration.
Only major issue with level design is that occasionally you can be led into lava or pits that the camera hasn't quite caught up with yet (happens mostly with wall slides or slopes), but for the reasons above, this isn't particularly frustrating. Sometimes gets enemy-happy with auto-scrollers when they're hard to see approaching as well -- the section of 2-2 before its end goes a little nuts with Shy-Guys when it's easy to outrun the screen.
Music is mostly fitting. Sometimes increases tension. Some tracks are midi versions of New Super Mario Bros. themes. The extra power-ups are nice, though I haven't managed to hold onto any for very long (kind of like Super Mario Bros. 3 in that regard).
A few other things not mentioned in the description:
-Mario's health is a combination of the Super Mario Bros. 3 (US)/New Super Mario Bros. system and Super Mario World. Getting hit in a higher form will reduce him to big Mario rather than small, but getting a higher power up will still put a Mushroom in his inventory that will fall when he goes to one health.
-Getting 100 coins grants brief invincibility rather than a 1-Up, which can be used to push through hard spots. A few times it's hindered me due to the increased speed (usually with wall-jumping/platforming combos).
Some graphical hiccups, but otherwise a really nice hack with mostly solid level design. It's nice to see a hard Super Mario World hack that's fast-paced where nearly each level is fun to replay as you work your way through it.
For the creator: You might want to check level 2-1. At least on my emulator, it wound up with a weird layering/transparency issue. Screnshot here: http://i.imgur.com/0Kj4ZLI.png
Because, @pieman83. It's illegal to sumbit .smc files to any video game hacking site. If we submit .smc files, this site will be taken down, and there will be no more SMW Hacks. That's why we download .ips files.
UFF MEN TREMENDO HACK LA VERDAD 1000/10 IGN TE PASASTE WEY ME VOY A VICIAR UFF NO SABES COMO.... LA VERDAD TE PASASTE, EH VISTO MUCHOS HACKS Y CREEME QUE ESTE ES EL MEJOR. TE MERECES MIS 10 PUNTOS PAPU, BUENO YO ME IRE A VICIAR MIENTRAS VOS SEGUIS HACIENDO ESTAS MARAVILLAS, TE ME CUIDAS BRO.
Thanks. Also, the keyhole that leads to the Red Switch Palace isn't functioning correctly. Because of this, I can't even unlock everything, AND when the game saves and I leave and come back, I lose all my items. Fix it please?
Wait, I think I figured it out. You're supposed to use one of the keys to get a critical component to the secret exit, but I used glitches to bypass it. Then, that left two keys, leaving one nonfunctional.
Hack is great! I like the rush of adrenaline in each level, realizing you have only 100 seconds to beat the level. The way it works is also just awesome. By the way, can I have a link to the wall-jump ability thing if there is one?
Good update which fixed a few glitches that were in previous versions.
You may want to take a look at "Vs Sledge bros" in the huge world, since its bg is cutted in parts, like there was a parallax code.