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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
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Details for Wind blocks
SMW Blocks - Wind blocks Link - Show random
File Name: Wind blocks
Authors: HammerBrother
Act As: 0 or 25
Includes GFX: No
Description: Unlike other blocks in the blocks section, this one is much better:

-No wall-clipping and dying
-regardless of how many collision points is touching each part of the wind block will not "combine" and pushes Mario faster (this happens if you have the block itself increments or decrements Mario's position).

It requires uberasm in order to function.
Tags: lorom, wind
Rating: 5.0 (Votes: 3)
Download: Download - 5.06 KiB
@Ruiyabi: I don't know, why you use BTSD even though it's obsolete but if you delete the line with "print" at the blocks then you can insert it with BTSD especially because it doesn't use anything Asar related. (Don't forget that it requires UberASM too!)..
Posted by:  MarioFanGamer - | Link
Can you a Block tool super deluxe a Wind Blocks?
Posted by: Ruiyabi - | Link
You can also use it as water current if you set it to 0. It can be really useful on certain parts of a hack.
Posted by: DiscoTheBat - | Link

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