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Details for JUMP
Super Mario World Hacks - JUMP Show random
This file is obsolete. The latest version is JUMP. For other versions, check the version history.
File Name: JUMP
Added:
Version History: View
Authors: JUMP Team, worldpeace
Demo: No
Featured: Yes
Length: 125 exit(s)
Type: Standard: Hard
Description: This hack started as a small collab lead by aterraformer to be mostly vanilla with modern ASM technologies, very inspired by the original VIPs. It later expanded to much larger proportions and was headed by worldpeace (Cool|Cruel creator and winner of the 8th Annual VLDC). Some levels still retain the original feel, while many others have embraced more chocolate aspects.

Features:
-Intricate dragon coin reward system
-Dragon coins save upon collection
-Hint movies for more cryptic secrets
-Overworld pause menu with level information
-Multiple checkpoints for longer levels
-Retry system for the harder levels

This is version 1.03.1. Changelog is included in the zip.
Tags: asm, bosses, gimmick, less exgfx, music, variety
Rating: 4.2 (Votes: 37)
Download: Download - 1.57 MiB
2,324 downloads
Screenshots
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ft029
hey dode good job dode
Posted by: ft029 - | Link
Dode
I really, really like this hack. It's easy enough to welcome any casual to play, and hard enough to present a challenge for more skilled runners. The 125 exits don't even tell the full story - it's much bigger than that, as each level is about 3x larger than a vanilla smw level on average (my guess). There's opportunity for speedruns for a large range of times going from 11-exit to 125/69 and everything in between. There's a lot of nostalgic feel when finding a hidden key/keyhole, beating a level, and so on. With extremely hard tricks, some levels can be broken. The possibilities for this game are endless, and I can't wait to grind out a 125/69 single segment run for sub-8 hours. Amazing job to everyone who worked on this (even morsel :p).
Posted by:  Dode - | Link
Whiskey Tango
Found this hack while looking for a difficult Mario World hack to get my skills up for Kaizo.

Just want to say it's incredible so far. Am up to Castle #2 and have been through a few of the Star Road levels. Difficulty really picks up (in a nice way) halfway through World 2. Presentation is stellar and the scope is impressive. The little bits of humor are nice as well (major props for the entire "Beezos in the Trap" level).

I want to point out that it's possible to get trapped at the beginning of "Effortland" if you position the key between the cement block and the first row of clouds. I did that on one of my first attempts at the level and the key was just out of reach, so I had to fastforward and wait for time to run out. Not the worst thing in the world, and there probably isn't an easy way to fix it without redesigning that whole starting section, but wanted to bring it up as I doubt that was intended.
Posted by: Whiskey Tango - | Link
Erik

10/10

e: ...oh, nvm lol
Posted by:  Erik - | Link
Chillah
In Salty Roasted Peanuts, it's actually possible to use the cape feather and remount Yoshi after passing through the lightning bolts. You might wanna fix that, because Yoshi and I are going on a rampage.
Posted by: Chillah - | Link
Kaisaan
Aren't you guys going to upload v1.04?
Posted by: Kaisaan - | Link
Erik
snes9x works fine in this hack.
You can use bsnes/higan or ZMZ too.
Posted by:  Erik - | Link
pieman83
What emulator should I use for this?
Posted by: pieman83 - | Link
worldpeace
Temporary link to the latest version before it passes though a moderation: http://bin.smwcentral.net/u/1250/JUMP%2Bver1.04.zip

Thanks for playing
Posted by: worldpeace - | Link
MrKIVAYU02
Can I help you to do this hack this time?
Posted by: MrKIVAYU02 - | Link
Artissimo
125 exits?! How the hell is that possible?! With Lunar Magic, the exit cap is 120!
Posted by: Artissimo - | Link
worldpeace
I actually posted the answer regarding the reason of updates on the JUMP thread. See http://smwc.me/1317860

I don't see why not letting designers to update their levels as they want to improve the experience that players will have with the levels.
Also I've received even more modifications since this version, so please expect ver 1.04. I however understand that patching the updated ROM is NOT something that can be conveniently done like PC games, etc.
Posted by: worldpeace - | Link
H.carrell on an ipad
Didn't all of you already submit this hack.
Posted by: H.carrell on an ipad - | Link
ForthRightMC
Why they post a new version?
Posted by: ForthRightMC - | Link
Dark Mario Bros
a new version ?
Posted by: Dark Mario Bros - | Link
Centuri
They posted again?
Posted by: Centuri - | Link

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