Banner
Views: 803,012,723
Time:
20 users online:  Aja, Blizzard Buffalo, chickaDEE Magazine, Diego Kaizo,  dtothefourth,  E-man38, Eminus, GlitchedRS, lx5,  MarioFanGamer,  Maxodex, MM102, SammmUuU, Sancles, scofflaw, Scrambles_, shovda,  Tahixham, wuffalo, Zandro - Guests: 50 - Bots: 189 Users: 41,996 (1,766 active)
Latest: scofflaw
Tip: Stay up-to-date with new tool and resource releases on the SMW hacking scene by viewing this forum.Not logged in.
Details for Key lock blocks
SMW Blocks - Key lock blocks
File Name: Key lock blocks
Added:
Authors: HammerBrother
Act As: Various
Includes GFX: Yes
Description: This package contains many key block barriers in different shapes:

-A 2 block long (vertically and horizontally)
-A 3 block long (vertically and horizontally)
-A 32x32 px (2x2 16x16) block

And also an option if you want a stackable key counter like in the zelda series.
Tags: key, lock, lorom, puzzle
Rating: 4.9 (Votes: 10)
Download: Download - 51.57 KiB
1,069 downloads
Screenshots
Previous 
 Next
Darkslayer
can they morph into another map16 tile?
I've thought of a "locked door" acting like 25 but when you carry the key there it transforms to door tiles.
Posted by: Darkslayer - | Link
Goomber
They i placed them, but they stay as blue grids. what do i do with the map16 file? i inserted it but it didnt do anything.

Edit: i fixed that sort of, but now in lunar magic they are invisible, ingame they are brown lines, how do i fix that (i inserted the exgfx80.bin, still didnt do anything.

Edit 2: nvm fixed it.
Posted by: Goomber - | Link
TheLegendaryOrb
It's awesome and works on the tests level, but I have glitched graphics on my ROM. Can someone help me?
Edit 1: Also, it's invisible on lunar magic and a blue square on 16x16 editor
Edit 2: Nevermind, figured it out!
Posted by: TheLegendaryOrb - | Link
MultiMarioLP
Good Job, I like this Custom Block
Posted by: MultiMarioLP - | Link
toad64
Good job GHB. I use your custom blocks for my christmas hack call christmas puzzle.
Posted by: toad64 - | Link
Black60Dragon
Great idea! I've always wanted doors like this. This could add a Zelda-like feel to levels
Posted by: Black60Dragon - | Link
Zack-san
GreenHammerBro, you are one of the greatest Block Makers ever! I'll use these in my hack. It'll be epic!
Posted by: Zack-san - | Link
Pat
Can I hug you forever? You just solved hours upon hours of problems with this sort of thing for me.
Posted by: Pat - | Link
HammerBrother
You welcome. It was simple, you check all sprite slots, make sure the sprite number, "custom type", and its status to see if Mario is holding a key. I learned that change map16 relies on $98~$9B to know what tile in the level to change.
Posted by: HammerBrother - | Link
AirRazor013
These blocks work great! I've been looking for something like this for a while now! Thank's for the hard work!
Posted by: AirRazor013 - | Link
HammerBrother
Thanks!
Posted by: HammerBrother - | Link
DiscoTheBat
I like the idea of this pack of blocks, you can make some interesting puzzles with that one without the need of teleport blocks. Good work!
Posted by: DiscoTheBat - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy