Views: 853,222,307
32 users online: Ahrion, algae5, autisticsceptile1993, BoingBoing, BreadEater, Counterfeit, Dark Prince,  Deeke, DeppySlide,  Dode, EddyCartoon, FineTunedBenjo, Freitasth, Green Jerry, Infinity, le4che, MarioriaM, Medic, Minish Yoshi, Miscalc, MORC, Nirv, Odyssey K., pakkie, Rykon-V73, Sancles, Skye, TheBiob, UwU, VLSkoot, WormWould, Yoshimaster96 - Guests: 71 - Bots: 65 Users: 47,060 (2,512 active)
Latest: WormWould
Tip: When making your overworld, mix the terrain up! Angled land and multiple colors looks much more interesting than square land and plain colors.Not logged in.
Details for Key lock blocks
SMW Blocks - Key lock blocks Show random
File Name: Key lock blocks
Authors: HammerBrother
Act As: Various
Includes GFX: Yes
Description: This package contains many key block barriers in different shapes:

-A 2 block long (vertically and horizontally)
-A 3 block long (vertically and horizontally)
-A 32x32 px (2x2 16x16) block

And also an option if you want a stackable key counter like in the zelda series.
Tags: key, lock, lorom, puzzle
Rating: 4.9 (Votes: 10)
Download: Download - 51.57 KiB
With which tool is it inserted?
Posted by: LeaderAngelo - | Link
Originally posted by AnasMario130
Not really. You'd have to use SA-1 Convert from the tools section to convert these blocks first before using them. However, there's an update to them here.

Yeah I saw the update, but it seems to be a bit too feature rich for what I want, but thanks for the SA-1 convert tool, I'll try that out first.
Posted by: skyekun - | Link
Not really. You'd have to use SA-1 Convert from the tools section to convert these blocks first before using them. However, there's an update to them here.
Posted by: AnasMario130 - | Link
Is this SA-1 compatible?
Posted by: skyekun - | Link
can they morph into another map16 tile?
I've thought of a "locked door" acting like 25 but when you carry the key there it transforms to door tiles.
Posted by: qantuum - | Link
They i placed them, but they stay as blue grids. what do i do with the map16 file? i inserted it but it didnt do anything.

Edit: i fixed that sort of, but now in lunar magic they are invisible, ingame they are brown lines, how do i fix that (i inserted the exgfx80.bin, still didnt do anything.

Edit 2: nvm fixed it.
Posted by: Goomber - | Link
It's awesome and works on the tests level, but I have glitched graphics on my ROM. Can someone help me?
Edit 1: Also, it's invisible on lunar magic and a blue square on 16x16 editor
Edit 2: Nevermind, figured it out!
Posted by: TheLegendaryOrb - | Link
Good Job, I like this Custom Block
Posted by: MultiMarioLP - | Link
Good job GHB. I use your custom blocks for my christmas hack call christmas puzzle.
Posted by: toad64 - | Link
Great idea! I've always wanted doors like this. This could add a Zelda-like feel to levels
Posted by: Black60Dragon - | Link
GreenHammerBro, you are one of the greatest Block Makers ever! I'll use these in my hack. It'll be epic!
Posted by: Zack-san - | Link
Can I hug you forever? You just solved hours upon hours of problems with this sort of thing for me.
Posted by: singlepat - | Link
You welcome. It was simple, you check all sprite slots, make sure the sprite number, "custom type", and its status to see if Mario is holding a key. I learned that change map16 relies on $98~$9B to know what tile in the level to change.
Posted by: HammerBrother - | Link
These blocks work great! I've been looking for something like this for a while now! Thank's for the hard work!
Posted by: AirRazor013 - | Link
Posted by: HammerBrother - | Link
I like the idea of this pack of blocks, you can make some interesting puzzles with that one without the need of teleport blocks. Good work!
Posted by: DiscoTheBat - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy