Name: | The Hangover |
Author: | TheMorganah |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 53 exit(s) |
Type: | Standard: Normal |
Description: | PORTUGUESE: Depois de encher a cara de cerveja em uma despedida de solteiro, Mario e Luigi acordam em uma ilha tropical chamada Tropicalia. Será que nossos herois irão conseguir voltar para casa antes que Peach descubra? Versão 1.0: Todos bugs anteriores foram corrigidos. Veja mais no arquivo de texto. ENGLISH: After filling the face with beer at a bachelor party, Mario and Luigi awaken in a tropical island. And now? Version 1.0: fixes a lot of minor stuff. Check the readme, yeah! |
Tags: | asm bosses exgfx music portuguese story traditional |
Comments: | 13 (jump to comments) |
Rating: |
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Comments (13)
Achei a dificuldade um pouco bagunçada e algumas fases são bastante curtinhas. Amei as músicas (principalmente a do Epic Sax Guy kkk), gostei também das sprites, embora penso que a palleta não foi tão bem colocada. Também não gostei muito do walljump, ele dá umas bugadas as vezes, principalmente quando usamos a pena. O mapa é simples, bem feito, mas acho que poderia ser melhor também. Ah, a história é demais kkk
Dei 4/5, daria 5/5 por ser brazuca e feita pelo redator de um blog que eu amo, mas essas coisas que falei tinham que ser consideradas.
ENGLISH:
I guess the difficulty is a bit unbalanced and some stages are very shorts. I loved the musics and sprites, but I think the pallete isn't so well used. Also, I didn't like the walljump, sometimes it bugs and you can't jump in the wall (lol), especially if you are with Cape Mario. The story is awesome!
Rate: 4/5.
This hack is a pretty weird one, and I'm not saying this just for the message boxes, but for the design as well: I'd have liked if you made more significant changes about it. For example, I'm not a fan of those levels where you need to fly with a cape to proceed. Going back in levels, seaching for a cape, could get very frustrating.
Sometimes, also, it feels like the difficulty goes wild all of sudden; a relevant example may be this: first you give me this almost impossible jump to make (if you don't have a cape), and then there is the airship level, which comes after this, which felt way easier than the castle.
Although, it needs to be said that there is a good amount of levels which felt alright, enjoyable to go trough. And for this reason, I'm more for accepting this hack rather than rejecting, even if it went pretty close to it.
A small issue I encountered is in here: the left upper part of your layer2 spike pillars is acting like a cement block.
Feel free to submit an update if you want.
Bom trabalho Thales.