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Details for Boo ring
SMW Sprites - Boo ring
This file is obsolete. The latest version is Boo Ring. For other versions, check the version history.
File Name: Boo ring
Added:
Version History: View
Authors: Akaginite
Tool: Romi's Spritetool
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a custom sprite version of the Boo Ring. It is more efficient than the vanilla version and quite customizible. You can set number of Boos, space between each ghost, and rotation direction by just setting the extra property bytes and extra bits. See readme for more info.

Note for advanced hackers:
This sprite uses the WRAM write registers (0x2180-0x2183) for OAM transfer. If you use these registers during an interrupt, there might be a crash. If you don't know what this means you probably don't have to worry about it.
Tags: lorom, remoderation, sa-1
Rating: 3.5 (Votes: 4)
Download: Download - 11.46 KiB
142 downloads
Screenshots
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jesus
Fantastic job. Thank you so much for making this!
Posted by: jesus - | Link
lx5
@GHB: Wouldn't be doable if you made a boo ring that's made from normal sprites; there are clearly more than 12 boos on those screenshots. The sprite runs a custom hitbox routine which seems to take the position of each boo and store their information on stack to work with that.

Very clever usage of stack in my opinion.
Posted by: lx5 - | Link
GreenHammerBro
Small question: Does each boo takes up a sprite slot, or they share the same slot with a hitbox modifier?
Posted by: GreenHammerBro - | Link
Zircon
This is an awesome sprite you made! It will definitely make the original obsolete!
Posted by: Zircon - | Link
Von Fahrenheit
Moderator's note: Pretty much a strictly better version of the vanilla Boo Ring sprite. It's faster and customizible, definitely recommended over the original.
Posted by: Von Fahrenheit - | Link

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