Name: | New Mario's Adventure |
Author: | yoshi9429 |
Added: | |
Version History: | View |
Demo: | Yes |
Hall of Fame: | No |
Length: | 43 exit(s) |
Type: | Standard: Hard |
Description: | This hack can only play World 1~3 and 10. And this hack is World 3 Demo. - Ver 1.01 - 9-2 : Modified wrong palette sprite. 10-7 : Modified movement pipe cutoff. - Ver 1.02 - 2-1, 2-S2 : Modified movement pipe cutoff. 2-2 : After obtaining Yoshi Coin, graphics bug fixes. 2-S1 : Modified cutoff. 3-3 : ON / OFF Door graphic errors corrected. 3-7 : The second castle inside replace the door Layer 2 to Layer 1. 10-1 : Fixed an issue that did not see the message. Red Switch Palace : Fixed Dolphins did not follow Mario. - Ver 1.03 - Green Switch Palace and Others : Modified poisonus mushroom block crashes the game if Mario touches it from the sieds(coners). - Ver 1.04 - 3-5 : Added a keyhole room. 10-3~10-6 : Added a exit star block. (I will soon support to 10-7~10-9.) 10-5 : After obtaining Yoshi Coin, graphics bug fixes. In addition to this one might not realize this part. |
Tags: | asm bosses exgfx gimmick hdma music traditional |
Comments: | 6 (jump to comments) |
Rating: |
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1.96 MiB | 1,497 downloads
Comments (6)
you can wall kick
yellow water solid with blue pow
blue moon is dragon coin
Found a minor error here, you may want to fix it. Also, not sure about how you get the secret exit in "Crow Valley1". I mean, the key can be found easily, but there's no keyhole around. Maybe I missed it...?
Either way, a good hack, totally worth accepting.
- Controls are all over the place at times.
- Why does every level start with the 'no Yoshi' intro? It's totally pointless. Yoshi is only in one level, so make it that he can't end the level with you and there's no problem and every level doesn't have to start with the same intro.
- The placing of your tiles needs some work. Things appear to be in the foreground and can look like walls and platforms, but they are in fact the background and it gets confusing.
- Some translation issues too in the text.
- The fact that every level seems to have some form of 'wind' or debris flying around for purely aesthetic reasons also is silly. Use it on one level for effect, not all of them!
- The boss of every stage is the same, and you have to make sure that no enemies are on the screen so you can pass, so it makes it quite hard to do when shells/bullets keep spawning and you have to devise ways to make sure all of them are hit and exit the screen at the same time just to progress on to another part of the level. Fix this.
Overall, it's not bad, but it does need a good bit of work to make it decent. Out of the sheer frustration this has caused, I'd give it 3.5/10.