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Passcode blocks

SMW Blocks → Passcode blocks

Submission Details

Name: Passcode blocks
Author: HammerBrother
Act As: Various
Includes GFX: Yes
Description: Unlike everybody else, this passcode depends on lunar magic exanimation's manuel trigger to show to the player the inputted passcode. It contains 4 number blocks, 4 up/down controller blocks, and a door. See readme for details.

NEW FEATURE: A randomized password. Great for those don't want their password to be shared by other players (let's play and walkthrough). This requires uberasm though and the "Better Random Number Generator" (not mandatory, but highly recommended) patch.
Tags: lorom passcode password
Comments: 6 (jump to comments)
5.0 (2 ratings)
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Comments (6)

DJLocks Link
Idk who Manuel is and why we're triggering him, but I'm against it... #smrpg{roar}
HammerBrother Author Link
Thanks, can you edit that readme and the uberasm code instruction so that the user can place it there also? Thanks.
DiscoTheBat Link
Really good stuff here, I loved it! Also, you could randomize more by placing the UberASM code in Game Mode 10, 11 or 12, so you can have different values as the level loads rather than just loading on the overworld.
HammerBrother Author Link
Thanks, probably, I'll make a better one that's uses 8x8 tiles rather than full 16x16 exanimation tiles when dealing with controller based, that way it it's based on interface (as well as increasing the hitbox size for the up/down blocks without re-executing the block code).
Masterlink Link
Very neat!
Luaxon Link
GreenHammerBro, why are you taking up 80% of my credits list? xD

Jk, but I really like the blocks that you make, they're really good.