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Tip: If you're using the wall-running purple triangles in your hack, remember to add tile 1EB (or a tile that acts like tile 1EB) underneath it. Extended object 44/45 will include this tile for you.Not logged in.
Details for Pipe Cannon
SMW Blocks - Pipe Cannon
File Name: Pipe Cannon
Authors: GreenHammerBro
Act As: Various
Includes GFX: No
Description: This is a pipe cannon from NSMB that if the player enters it, instead of warping to another level, shoots the player straight up into the air (you cannot control during being launched). Mario will keep going until he hits a ceiling, or 2 custom blocks: PipeCannon_End.asm or PipeCannon_teleport.asm. Useful for a gimmick like getting to high areas disguised as a pipe to nowhere.
Tags: cannon, nsmb, pipe
Rating: 5.0 (Votes: 9)
Download: Download - 10.74 KiB
Also, if mario enters the pipe while spinjumping (holding down right as he lands), he'll be spinning when flying out of the cannon.
Posted by: randomdude999 -
When all of the FreeRAM defines are long addresses, the uberasm code fails to assemble due to out-of-bounds branches.
Posted by: randomdude999 -
Make the pipes bend!
Posted by: CalHal -
feel free to update this content, including converting it to uberasm tool.
Posted by: GreenHammerBro -
The uberasm codes are still for the patch and not the tool.
Here is the same code for uberasm tool.
Posted by: TheBiob -
Hi GreenHammerBro I'm Having Problem With The Uberasm Code It says
Processing binary file 'Uberasm_code.asm':
  Inserted at $9EF839 (PC: 0xf7a39)
  Insert size: 199 (0xC7) bytes
  Uberasm_code.asm: error: Missing load/init/main/nmi label.
Press any key to continue...
Posted by: C4RL0S-PR -

For sprites, use NMSTL.

I'll fix the yoshi bug after my family punishment is lifted.
Posted by: GreenHammerBro -
Bug: If Yoshi's on the center of the cannon and Mario enters it, he will automatically get on him while shooting himself. Also when Mario gets in the pipe and $9D is set, some sprite tiles get glitched up and some parts of Dino Torch fire disappear.
Posted by: SwagAssMustafa -
lol at the message box in screenshot #tb{XD}
Posted by: kamekku14 -
Von Fahrenheit
Moderator's note: Useful and flexible resource, especially when you want to link different parts of a level together. Great if you wanna take inspiration from some NSMB levels.
Posted by: Von Fahrenheit -
By using this code that I've made: Link. Note that this is in hex.
Posted by: GreenHammerBro -
How did you show the timer on the status bar?
Posted by: SwagAssMustafa -
Posted by: chineesmw -

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