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Mario: Dawn to Darkness

Super Mario World Hacks → Mario: Dawn to Darkness

Submission Details

Name: Mario: Dawn to Darkness
Author: Yanama
Added:
Version History: View
Demo: Yes
Hall of Fame: No
Length: 23 exit(s)
Type: Standard: Easy
Description: Well, Here it is. The thing I said I would never fix. Well, I got sick of seeing this thing as the hack that I quit, so I buckled down and fixed the lot up. The Hack ends at the Last castle in world 4 now, and Contains a credits level. I really hope you all enjoy it, because I'm not making another update!

This hack contains Custom Music, Palettes, Custom Sprites, Good Level design, and pretty much everything you love about Mario.

Level Count: 23
Exit count: 27
fixme: music issues on bsnes. Also, refer to Wakana's comment for other major issues needed to be fixed.
Tags: asm exgfx fixme health music traditional
Comments: 7 (jump to comments)
Rating:
3.4 (13 ratings)
No rating
Download 359.20 KiB | 2,369 downloads

Screenshots

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Comments (7)

 Nanako Link
I see.

I will take a look on some other issues and check out how to fix them.

Also I already tried AddmusicK, but the hack will be glitched horribly (eg. Mario could swim anywhere in-game).

Quote
You'll hear random weird noises coming out here and there.


This is my fault, since I only tested on snes9x 1.53.
 Wakana Link
Okay. Glad to see someone still cares in fixing legacy hacks.

I went trough this. tcdw fixed the fatal crashes on snes9x due to music... but this hasn't been totally fixed. Try playing "Shroomville" on bsnes for example. You'll hear random weird noises coming out here and there. I guess this happens since romi's addmusic wasn't very stable (or atleast, I think this hack uses romi's addmusic). So yeah, you fixed fatal crashes, but the problem about music is still there.

There were also other major issues I pointed out in my older review which are still here. These are:

Originally posted by old review
- The right path of the OW is all unlocked already.
- "Lumpy Hills" is unbeatable due to a wall blocking Mario at the beginning of the cave.


After talking with other mods, I'm going to accept this update, but since not everything was fixed, we can't give you the fixme badge.
If you really want it, make sure to fix all the major issues pointed out in this comment.
Mayrio Link
Why are the screenshots so small? And screenshot 15 and 16 are the same one
Green Jerry Link
[unused comment #2]
 Nanako Link
I changed nothing but make it works on accurate emulators (Change echo buffer address to $F700, change all of song's echo delay to $01 by hex editing).

I refereed to this thread when I submit this.

I explained clearly in the submission notes.
Green Jerry Link
[unused comment #1]
 Wakana From older version: Mario: Dawn to Darkness Link
I'm not too impressed overall.

In terms of design, the author doesn't lie too much. It is indeed kind of good, especially in the beginning. As you go forward, though, the gimmicks will repeat over and over again, playing with items such as springboards and P-Switches in particular. It eventually gets boring, though it's still kind of fun to go through levels, even if sometimes I felt stuff got just too complicated overall.

The aesthetic isn't very good in my opinion. There are lots of silly sets that either look bad on their own or clashy with the rest. There are also a few levels that really made the FG + BG confusing as hell (aka making BG look like FG scrolling at a different rate). Not very cured here.

Some issues found:
- Music breaks on accurate emulators.
- Major slowdown in the cave with the disco ball.
- Sprite tile limits issues in many castles levels that use the net gimmick.
- The right path of the OW is all unlocked already.
- "Lumpy Hills" is unbeatable due to a wall blocking Mario at the beginning of the cave.

Overall, another poor hack. The design is one of the best among legacy hacks, but nothing exceptional.