Name: | VVVVVV gravity physics |
Author: | HammerBrother |
Added: | |
Act As: | 25 |
Includes GFX: | No |
Description: | A gimmick from VVVVVV that replaces the jump button with a switch gravity and white lines also switch gravity. |
Tags: | gravity lorom physics vvvvvv |
Comments: | 21 (jump to comments) |
Rating: |
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4.03 KiB | 1,474 downloads
Comments (21)
It doesn't stand for anything. It's supposed to represent a bunch of arrows pointing up and down.
They're the names of the main characters.
There's 5 of them, that's why there are 5 Vs!
Violet
Vermillion
Victoria
Verdigris
Vitellary
Actually it's 6 Vs.
Viridian
Violet
Vermillion
Victoria
Verdigris
Vitellary
Fun fact: Each of their names is their color
It doesn't stand for anything. It's supposed to represent a bunch of arrows pointing up and down.
They're the names of the main characters.
There's 5 of them, that's why there are 5 Vs!
Violet
Vermillion
Victoria
Verdigris
Vitellary
It doesn't stand for anything. It's supposed to represent a bunch of arrows pointing up and down.
EDIT: nvm wrong place
I did try doing the TRB to remove the controller from jumping, but due to a sequence that the game runs the routines, it performs a check if the player presses jump, then set y speed and sfx before going to the uberasm code during the 1 frame the player lands on the ground. Not to mention, disabling the control also disable flipping as well as jumping, which you don't want.
Add this to beginning of the UberASM code to fix vertical scrolling if your level extends vertically:
Or add this to prevent Mario from jumping, if you want to do that for some reason:
DO NOT HAVE GRAVITY LINES CROSS
But seriously, this looks great. Hopefully it gets approved!