13 users online: Baleaf, Bumpty, crocodileman94, dashlet, drkrdnk, EvanEMV, Fausateeeee, FYRE150, GrandMasterLynx, LadiesMan217,  NopeContest, OEO6, S.U - Guests: 66 - Bots: 473
Users: 55,604 (2,449 active)
Latest user: marawilson

No Shooting Fireballs/Cape Spin When Carrying Something

SMW Patches → No Shooting Fireballs/Cape Spin When Carrying Something

Submission Details

Name: No Shooting Fireballs/Cape Spin When Carrying Something
Author: HammerBrother
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes a oversight bug in SMW that allows the player to shoot fireballs or do cape spin while carrying a sprite. Nintendo did not expect players to have 2 buttons both for carrying and throwing a fireball.

You can also add a freeram that also disables throwing fireballs:
;	ORA $xxxxxx        ;>Custom freeram to disable fireball

^Remove the semicolon and add a custom freeram.
Tags: bugfix cape spin fireball lorom sa-1
Comments: 3 (jump to comments)
Download 2.06 KiB | 406 downloads


View all

Comments (3)

 Maarfy Link
The patch was remoderated and found to be consistent with current standards. Tags were adjusted with no change to the patch itself.

Tested with Asar 1.71, Lunar Magic 3.04, SA-1 1.32, Snes9x 1.59.2.
Konata Izumi Link
actually, nintendo did. this isn't much of a fix, but there are four buttons on the SNES controller, and two are run buttons. What else would they map X to? nothing?
lolyoshi Link
rip all cool tricks