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Details for No shooting fireballs/cape spin when carrying something
SMW Patches - No shooting fireballs/cape spin when carrying something
File Name: No shooting fireballs/cape spin when carrying something
Added:
Authors: GreenHammerBro
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes a oversight bug in SMW that allows the player to shoot fireballs or do cape spin while carrying a sprite. Nintendo did not expect players to have 2 buttons both for carrying and throwing a fireball.

You can also add a freeram that also disables throwing fireballs:
Code
;	ORA $xxxxxx        ;>Custom freeram to disable fireball

^Remove the semicolon and add a custom freeram.
Tags: bugfix, cape spin, fireball, lorom, sa-1
Download: Download - 2.06 KiB
247 downloads
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Maarfy
The patch was remoderated and found to be consistent with current standards. Tags were adjusted with no change to the patch itself.

Tested with Asar 1.71, Lunar Magic 3.04, SA-1 1.32, Snes9x 1.59.2.
Posted by:  Maarfy - | Link
Konata Izumi
actually, nintendo did. this isn't much of a fix, but there are four buttons on the SNES controller, and two are run buttons. What else would they map X to? nothing?
Posted by: Konata Izumi - | Link
lolyoshi
rip all cool tricks
Posted by: lolyoshi - | Link

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