Name: | Better Powerdown |
Author: | MarioFanGamer |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Unlike as the other powerdown patches here around this one has got an own powerdown animation for each powerup status. You can add more animations for each powreup state too! The automatic reserve item drop is also changed a bit as you can change it to either no autodrop or only autodrop if big. Read the readme for more information. Now added support for the SA-1 pack. Also added an instruction how to use it with more power ups. |
Tags: | lorom nsmb powerdown sa-1 sm3dl sm3dw sma2 smb3 |
Comments: | 11 (jump to comments) |
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Comments (11)
Hack: A Super Mario Adventure, created by Gamma V
As you can see, Mario is in his state of becoming small, but he is blinking because I had Fire Flower in the Item Box previously.
And the same thing applies to Feather Cape. It appears that this only happens if the !DisableDropping is set to !True, and the !DroppingIfOnlyBig is set to !False.
Just a small thing about the patch that nobody noticed:
freespaceuse is in decimal rather than hex, so that '0x' is not needed.
As such, I have deleted them because if you don't enter the power ups in the same order in my patch, the power ups plays the wrong animation (should be just visual, though), not to mention that these are as noted by JTS if forced (which they were) redundant.
It doesn't mean that my patch won't support his patch, though. I have include an instruction how to make it support with more power ups.
I found this in the Portuguese forum.
The support for LX5's power up package is nice too, though maybe a define as to not waste bytes if people don't use it would have been nice.
If you had just used DEX before going for the table, that could be avoided.
Also, if ever another update comes around, maybe you wanna replace those FFFF with a label pointing to an RTS. Seems more save.