Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
Unlike as the other powerdown patches here around this one has got an own powerdown animation for each powerup status. You can add more animations for each powreup state too! The automatic reserve item drop is also changed a bit as you can change it to either no autodrop or only autodrop if big. Read the readme for more information.
Now added support for the SA-1 pack. Also added an instruction how to use it with more power ups.
The changes I made in this version are that this version doesn't support LX5's patch anymore because is uses an add on system.
As such, I have deleted them because if you don't enter the power ups in the same order in my patch, the power ups plays the wrong animation (should be just visual, though), not to mention that these are as noted by JTS if forced (which they were) redundant.
It doesn't mean that my patch won't support his patch, though. I have include an instruction how to make it support with more power ups.