Language…
10 users online: drspork, Easy Difficulty, Ice Man, jirok1, Klug, Nels0nSauv1n, PuffleDreemurr,  Segment1Zone2, Sokobansolver, zAce08xZ - Guests: 76 - Bots: 118
Users: 68,965 (2,358 active)
Latest user: Archawin

NEW! Super Mario Land returns

Super Mario World Hacks → NEW! Super Mario Land returns

Submission Details

Name: NEW! Super Mario Land returns
Author: Stivi
Added:
Demo: Yes
Hall of Fame: No
Length: 11 exit(s)
Type: Standard: Hard
Description: (DEMO)
Mario's brand new Adventure in his good old mario land, to save the princess again.

this hack contains:

- Custom Music
- Custom Palletes
- Custom Sprites
Tags: asm less exgfx music traditional
Comments: 8 (jump to comments)
Rating:
4.3 (11 ratings)
No rating
Download 265.23 KiB | 2,281 downloads

Screenshots

View all

Comments (8)

SuperMarioFan55589 Link
Good Hack!!!!!!
 Stivi Author Link
what
TheJullasicFox Link
[sarcasm]137,089,064/10 no clickbait[/sarcasm]
yeah, clickbait isn't really cool
 Stivi Author Link
Sorry Russianman, but i'm done with this Hack, so there's no need to help... sorry again :(

I mean, you already got enough stuff like Levels to make on SMW Yahoo

Edit: my last world was bowser's world where i stoped, i just didn't really like my hack anymore
 RussianMan Link
Maybe i can help... what is your last world you made? (just for information)
 Stivi Author Link
UPDATE!

I wanted to continue on this Hack
But completley lost my Motivation
So this hack is 100% cancelled now
Andyana Jonseph Link
I say for a first hack, this is pretty good.
 Cascade Link
Overall, this a pretty nice, creative hack. The graphical edits, ranging from the Bob-omb sprites to Mario winking at the end of the level, lend the hack a lot of charm. I will admit I don't really like the sharp cornered grass tiles, though. The level design throughout is solid, although it felt a bit less creative in world 2. The balloon level was fun, but it should have been twice as long with a midway point. The second castle was also too short, imo, and felt less inspired than the first castle. The buzzy beetle boss was very good, though I suggest adding a shell or throw block generator so the player doesn't have to die if they run out of blocks to throw.

The overworld maps are simple, yet nice looking, and are as linear as possible. Linearity isn't a bad thing, of course, and this hack throughout is very linear, with no secret exits whatsoever. A few levels, namely Dark Pyramid, do have branching paths, though.

I found a few issues that would cause a mod to reject this hack, so you should fix them and submit an update as soon as possible.


The trees in Yoshi's House act like water tiles for some reason. And the berry tiles don't match the canopy.


I doubt your hack would be rejected for this, but in the segments with auto-scrolling, Mario can be crushed because the scrolling doesn't stop on the screen with the door or pipe.


Your demo doesn't have a proper ending level. It can really be something as simple as a one-screen, side exit enabled level called End of Demo. As it is, you have a modified Test level edit called Morton's Plains #2. If you enter the level, you have no choice but to die.