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Details for Player-following Air Meter
SMW Sprites - Player-following Air Meter
File Name: Player-following Air Meter
Version History: View
Authors: GreenHammerBro, JackTheSpades, MarioE, mikeyk
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Same As mikeyk original Air Meter But instead of following the screen's position, it follows the player's position. I submitted this because since sprites overlap in front of the meter (Its suppose to be in front of everything, like the HUD would), it obstruct the viewer from seeing it (especially in a level with no vertical or horizontal scroll), so when this meter follows the player, its easier to see the meter due to the position located next to the player and it moves with the player too. I ask Alcaro if I can submit this and he says yes.

mikeyk, the original author of the graphical air meter
MarioE, for helping me with the request of this meter
JackTheSpades, same as above

Now SA-1 hybrid.
Tags: air meter, lorom, mario-following, position, sa-1
Rating: 4.3 (Votes: 4)
Download: Download - 6.84 KiB
Modify the block to set its value to #$FF.
Posted by: GreenHammerBro - | Link
How would you change the air draining block to refill the meter instead? For the purpose of levels that are checked off as a water level.

Posted by: Mogu94 - | Link
Von Fahrenheit
Moderator's note: This is currently the best air meter around. It could theoretically be even better as a levelASM routine, but if you want an air mechanic for your hack you need look no further than this.
Posted by: Von Fahrenheit - | Link
In case if you want something else to also drain the meter without the need of water.
Posted by: GreenHammerBro - | Link
What's with those custom blocks that decrease the air meter?
Posted by: Artissimo - | Link

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