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Gameplay Gimmicks From Other Mario Games v1.5

SMW Patches → Gameplay Gimmicks From Other Mario Games v1.5

Submission Details

Name: Gameplay Gimmicks From Other Mario Games v1.5
Author: Noobish Noobsicle
Added:
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This package contains:
-Super Mario Bros. Flagpole
-Super Mario Bros. 3 Vertical level wrapping
-Super Mario 64 wall-slide/jump
-New Super Mario Bros. level progress tracker
-NSMBWii yoshi flutter jump
-NSMBWii secret passages

See readme for details

06/28 update: converted to SA-1 and added UberASM support to the secret passages patch. Also included a readme fot the secret passages so it's *a bit* easy to use now.
06/29 update: Fixed flagpole.
Tags: flag flutter jump lorom needs remoderation nsmbwii passage sa-1 secret smb smb3 wall jump wrap wraparound yoshi
Comments: 19 (jump to comments)
Download 120.57 KiB | 1,396 downloads

Screenshots

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Comments (19)

Haithius Link
Can someone please explain how to set up the flagpole fix, when I install the asm file as well as the allgfx, it won't load the rom, it just gives me a black screen as well as some sounds, thanks!
ModernKiwi Link
I added the NSMB level progress tracker and it showed up like this during gameplay https://bin.smwcentral.net/u/36102/Soup%2BMar%2BWorl%2B%2528U%2529%2B%255B%2521%255D%2B007.png How would I go about fixing it?
Gary Link
Does the SMB flagpole compatible with PIXI?
Ringo Link
Ladida asked to post this https://pastebin.com/XELMu78a

Fixed code for the flagpole (that might still be buggy).
jona555 Link
Hello i have a question like i do to insert the secret passages patch
How can i fix the patch error
SupahMAHriYO Link
These are pretty cool! Is there a way to modify the wall-jump so you can wall-jump on the same wall again?
crazytobuildmc Link
Some of the graphics are kinda flat, even for the game's cartoon aesthetics. Cool though.
 Erik Link

Apparently the walljump patch assumes that Mario's Y position high byte is always set, at least in levels with no vertical scroll enabled (didn't bother to check others); which as you can see makes the smoke appear in the wrong position when off-screen. I will look into this later I guess

e: fixed image
h.carrell Link
you can slide down a wall after dying
 Vitor Vilela Link
When tagging SA-1 submission use only "sa-1".
DiscoTheBat Link
Well, afaik, this used to happen with the original, I remember I cleared a flag but I lost that version I modified years ago.
E: Sent a new version that has this issue fixed.
 Noivern Link
Walljump patch doesn't work properly with cape flight. If you're using the cape, I don't recommend it.

EDIT: Ignore, this has been fixed.
DiscoTheBat Link
Well, I love these gimmicks and it is even better that they now use asar for assembling. Good job!
Anas From older version: Gameplay gimmicks from other mario games V1.5 Link
I don't understand the secret passage code. Am I supposed to copy the whole thing? Can't someone tell me which part of the code I should use?
Anas From older version: Gameplay gimmicks from other mario games V1.5 Link
I don't understand the secret passage code. Am I supposed to copy the whole thing? Can't someone tell me which part of the code I should use?
Green Jerry From older version: Gameplay gimmicks from other mario games V1.5 Link
Originally posted by mallowking
there is some screenshot?

No. Yes:
SMB Flagpole:

SM64 Wall Jump:

NSMBWii Secret Passage:
mallowking From older version: Gameplay gimmicks from other mario games V1.5 Link
there is some screenshot?
 Vitor Vilela From older version: Gameplay gimmicks from other mario games V1.5 Link
Added tags, fixed broken defines on Yoshi flutter jump patch, added missing level_code.asm and level_init_code.asm on secret passages (+ corrected incsrc) and fixed missing !FreeRAM.

I tried converting to SA-1 but since I was having a few trouble with it I realized it wasn't worthy converting it without literally recoding some patches.

Honestly, while the patches are nice and all, they're pretty hacky and probably not every average hacker will be able to use it fully, for example the Secret Passages patch.

But it's there, if anyone is up giving these a try.
 MANGOMILK From older version: Gameplay gimmicks from other mario games V1.5 Link
The secret passage patch gives me an error when I apply it, how is it supposed to be configured?