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Details for Gameplay Gimmicks from other Mario Games V1.5
SMW Patches - Gameplay Gimmicks from other Mario Games V1.5
File Name: Gameplay Gimmicks from other Mario Games V1.5
Added:
Version History: View
Authors: Noobish Noobsicle
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This package contains:
-Super Mario Bros. Flagpole
-Super Mario Bros. 3 Vertical level wrapping
-Super Mario 64 wall-slide/jump
-New Super Mario Bros. level progress tracker
-NSMBWii yoshi flutter jump
-NSMBWii secret passages

See readme for details

06/28 update: converted to SA-1 and added UberASM support to the secret passages patch. Also included a readme fot the secret passages so it's *a bit* easy to use now.
06/29 update: Fixed flagpole.
Tags: flag, flutter jump, lorom, needs remoderation, nsmbwii, passage, sa-1, secret, smb, smb3, wall jump, wrap, wraparound, yoshi
Download: Download - 120.57 KiB
1,030 downloads
Screenshots
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Haithius
Can someone please explain how to set up the flagpole fix, when I install the asm file as well as the allgfx, it won't load the rom, it just gives me a black screen as well as some sounds, thanks!
Posted by: Haithius - | Link
ModernKiwi
I added the NSMB level progress tracker and it showed up like this during gameplay https://bin.smwcentral.net/u/36102/Soup%2BMar%2BWorl%2B%2528U%2529%2B%255B%2521%255D%2B007.png How would I go about fixing it?
Posted by: ModernKiwi - | Link
Midorizou Daze
Does the SMB flagpole compatible with PIXI?
Posted by: Midorizou Daze - | Link
Mirann
Ladida asked to post this https://pastebin.com/XELMu78a

Fixed code for the flagpole (that might still be buggy).
Posted by: Mirann - | Link
jona555
Hello i have a question like i do to insert the secret passages patch
How can i fix the patch error
Posted by: jona555 - | Link
SupahMAHriYO
These are pretty cool! Is there a way to modify the wall-jump so you can wall-jump on the same wall again?
Posted by: SupahMAHriYO - | Link
crazytobuildmc
Some of the graphics are kinda flat, even for the game's cartoon aesthetics. Cool though.
Posted by: crazytobuildmc - | Link
Erik

Apparently the walljump patch assumes that Mario's Y position high byte is always set, at least in levels with no vertical scroll enabled (didn't bother to check others); which as you can see makes the smoke appear in the wrong position when off-screen. I will look into this later I guess

e: fixed image
Posted by:  Erik - | Link
h.carrell
you can slide down a wall after dying
Posted by: h.carrell - | Link
Vitor Vilela
When tagging SA-1 submission use only "sa-1".
Posted by: Vitor Vilela - | Link
DiscoTheBat
Well, afaik, this used to happen with the original, I remember I cleared a flag but I lost that version I modified years ago.
E: Sent a new version that has this issue fixed.
Posted by: DiscoTheBat - | Link
Noivern
Walljump patch doesn't work properly with cape flight. If you're using the cape, I don't recommend it.

EDIT: Ignore, this has been fixed.
Posted by:  Noivern - | Link
DiscoTheBat
Well, I love these gimmicks and it is even better that they now use asar for assembling. Good job!
Posted by: DiscoTheBat - | Link

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