Tip: Using Lunar Magic's "Change Properties in Sprite Header" dialogue, you can adjust the sprite slots in which sprites can spawn. For example, by using a sprite memory setting that doesn't use slot 07, you can easily prevent Reznor breaks in your hack.
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Details for Gameplay Gimmicks From Other Mario Games v1.5
SMW Patches - Gameplay Gimmicks From Other Mario Games v1.5
This package contains:
-Super Mario Bros. Flagpole
-Super Mario Bros. 3 Vertical level wrapping
-Super Mario 64 wall-slide/jump
-New Super Mario Bros. level progress tracker
-NSMBWii yoshi flutter jump
-NSMBWii secret passages
See readme for details
06/28 update: converted to SA-1 and added UberASM support to the secret passages patch. Also included a readme fot the secret passages so it's *a bit* easy to use now.
06/29 update: Fixed flagpole.
Apparently the walljump patch assumes that Mario's Y position high byte is always set, at least in levels with no vertical scroll enabled (didn't bother to check others); which as you can see makes the smoke appear in the wrong position when off-screen. I will look into this later I guess