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Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.Not logged in.
Details for YI Flying Kamek
SMW Sprites - YI Flying Kamek
File Name: YI Flying Kamek
Version History: View
Authors: Thomas
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is the flying Kamek sprite used in a few levels of Yoshi's Island, which flies in a loop from the background to the foreground.

It starts by moving left in the background at whatever height you place it at in Lunar Magic. Once it goes offscreen, it'll fly right in the foreground starting at Mario's height. When it goes offscreen there, it'll go back to the BG.

Graphics for the original Kamek sprite are included, as well.
Tags: enemy, follow, follow player, following, invincible, kamek, lorom, magikoopa, mario-following, sa-1, yoshi's island
Rating: 4.9 (Votes: 14)
Download: Download - 3.60 KiB
This is seriously such a badass sprite.
Posted by: Darkbloom - | Link
If a sprite doesn't make use of PIXI's functions, it'll work on Spritetool.
Posted by: Hasuke - | Link
It works with Romi's Spritetool too!
Posted by: Bugsbunny205 - | Link
Converted to PIXI and added SA-1 compatibility.
Posted by:  Telinc1 - | Link
Galleth Cooper
This will come in handy for the plot of my hack!
Posted by: Galleth Cooper - | Link
Pretty cool sprite! Also, if anyone is wondering, it uses SP3.
Posted by: BulzomeGuides - | Link
Sorry for not noticing the missing graphics in the last update, I extracted the zip in the same folder where I had the graphics from the other submission, so I thought they were already included... silly me.

Anyway, amazing work, bro.
Posted by: lx5 - | Link

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