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YI Flying Kamek

SMW Sprites → YI Flying Kamek

Submission Details

Name: YI Flying Kamek
Author: Thomas
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is the flying Kamek sprite used in a few levels of Yoshi's Island, which flies in a loop from the background to the foreground.

It starts by moving left in the background at whatever height you place it at in Lunar Magic. Once it goes offscreen, it'll fly right in the foreground starting at Mario's height. When it goes offscreen there, it'll go back to the BG.

Graphics for the original Kamek sprite are included, as well.
Tags: enemy follow follow player following invincible kamek lorom magikoopa mario-following sa-1 yoshi's island
Comments: 12 (jump to comments)
Rating:
4.9 (15 ratings)
No rating
Download 3.60 KiB | 1,502 downloads

Screenshots

Comments (12)

MLGKuba11 Link
In my opinion, a very nice opponent. I just have a question. How to set a different color palette for him?
MegaSonic1999 Link
Are the sprite graphic tiles in 32x32 form? Because I may need them for Kamek as a noob boss (Or customized boss.)
Vivian Darkbloom Link
This is seriously such a badass sprite.
mish1 Link
If a sprite doesn't make use of PIXI's functions, it'll work on Spritetool.
Bugsbunny205 Link
It works with Romi's Spritetool too!
 Telinc1 Link
Converted to PIXI and added SA-1 compatibility.
Galeth Link
This will come in handy for the plot of my hack!
BulzomeGuides Link
Pretty cool sprite! Also, if anyone is wondering, it uses SP3.
lx5 Link
Sorry for not noticing the missing graphics in the last update, I extracted the zip in the same folder where I had the graphics from the other submission, so I thought they were already included... silly me.

Anyway, amazing work, bro.
lx5 From older version: YI Flying Kamek Link
Good sprite, very well coded and it's cool!

Amazing work, bro.
Mogu94 From older version: YI Flying Kamek Link
Thank you for this.

Edit: To anyone that is going to use this sprite, go to "XDispSmall:" in the asm file and change the 08 to 0C to align the broom head graphics correctly to the back of Kamek's body/broom stick. As-is, it's inside of Kamek.
Vitor Vilela From older version: YI Flying Kamek Link
Well-done! Works perfectly now. Works too with SpriteTip, which is a good plus.

Approved.