This was my very first SMW romhack I played and while it's a pretty challenging hack(with a bug or two in it), I overall really enjoyed it. I have to say I found the levels that had mario in some kind of vehicle were something I found really fun and unique. Altouhgh I will say that the heavy reliance of projectile enemies got a bit annoying after awhile, and at times some levels felt a bit similar to others.
I don't know if you have already found the way to do it because this comment was made in 2016, but I'll anyway tell you how to do it.
STEP 1: Run by holding down B or X and either ← or → in order to run and fill the >>>>>> P (like when you run to jump higher or fly). STEP 2: When >>>>>> P is full, instead of pressing A to jump, press ↓ to crouch.
If everything went well, Mario will be sliding just like a Koopa Troopa. Keep in mind that while he's doing it:
•He will keep moving if you hold down the B or X button.
•You cannot change his direction, he will if he hits an obstacle or a wall, so be careful since he moves very fast.
•You can make him jump by pressing A or Y.
•If you try to make a spin jump by pressing Y, you will only make a normal jump.
•You can stop him:
-By just stopping pressing B or X, which makes Mario stand up again.
-By holding down ↓ while you stop pressing B or X, which makes Mario decelerate keeping his shell position.
I hope I helped you and anyone who wanted to learn how to use this power-up.
The level designs were pretty cool. I also liked the gimmick levels were Mario was not in his regular form. i.e., the minecart level, rocketship level, etc. The concepts were very creative but the only frustrations I have echo what others have said. Long levels with no midpoint saves and having projectile enemies/flying koopas coming out of nowhere after landing on a platform. Basically an automatic kill unless you know they're coming. Lost count of how many times I would land a tricky jump onto a platform only to get hit immediately by a baseball or have a flying koopa land on me out of nowhere. Argghh!
This hack left me conflicted. Its visuals were for the most part very impressive, both the overworld and levels had distinct scenery and the immense amount of worlds allowed for a bunch of different aesthetics, reminding me of the famous Newer Super Mario Bros Wii. However, unlike that classic fan project, this hack fails to deliver any form of interesting design. Halfway through the game, you've basically seen everything the author has to offer. The difficuly only increases by spamming projectile based enemies (hammer bros, pitchin chucks), having long levels without midpoints, or adding janky gimmicks that are more frustrating than fun. Setups are often repeated and don't feel refreshing. This really sucked the fun out of an otherwise very decent hack for me, especially in world 9-10-11. Similar design issues are also prevalent in the overworld that, while generally beautiful, hardly does anything interesting, because secrets are either shortcuts or extremely short alternative paths that do not unlock anything. Furthermore, the switch palaces (that honestly, were the most interesting part to unlock), had zero use past the first few worlds.
I'm glad a possible remake is in progress, as with a good amount of polish the hack can become infinitely more fun. Still, I commend the author for releasing such a massive, visually consistent romhack, that is not an easy feat.
Hey, been enjoying this hack for the most part, but I found a pretty major bug/glitch. In World 4, I had only beaten 4-1 and 4-2 (secondary exit to pyramid), and I pressed L to go to the pipes that warp between worlds. This revealed 4-4 on the map, but I wasn't allowed to move to 4-4, I could only see it. After beating 4-3, though, I still cannot access 4-4, even though I can see it. The only way I'll be able to exit the World now is through beating 4-6 (which, as someone else mentioned, has some major cheese that allows you to skip nearly the entire level) and the castle.
Overall fun traditional-esque hack, but if you ever plan on updating, you might want to address some of these issues.
This is the best Mario hack ever made, as far as I'm concerned. The originality is 5/5, with amazing level design that forces you to strategize and practice. It's brutally hard, but worth it! The music is amazing and well-chosen.
Gosh, it's so nice and I like the use of the sprites from super mario bros 2 all-stars. That's where the "orbs" came from. But the description of them is kinda lacking. They don't seem to do anything in-game, they're just things to collect.
BUT I STILL LOVE IT ALL
The level design is great, but the rock castle have a problem, in the middle you have to pass a rockslide, but the rocks fall in random places making you die many times without your fault, it´s unfair!
You are a fucking genious man for all this perfection, but i see very broken moment into some castle man, those parts NEEDS some stars please put into those; it' almost impossible to continue without savestate spamming!
So the parts are:
- The middle part into rock castle #7 with long rockslides;
- The end part of the minor fortress into space world: a lot of impossible rockslides but VEEERY LONG!
You can continue only if you take a very good rng and its very difficult to run continuolsy for all those paths!
Please do those changment, i'm a very expert smw player!
For all the things, you are a fucking genious man, totally love from the only smw italian expert guy!
I was enjoying this hack but ran into a problem that cut my run short. In 2-5 when I complete the level it doesn’t proceed to the next one. I did the secret exit too which lead to the ghost ship where the blue switch was too. Not sure what I’m doing wrong.
Pretty neat so far. Easy softlock in the vine level though where the vine grows to the top of the screen.
Am I missing something about the shell power-up, or is it completely useless if you can't reach P-speed? Ducking with it looks like it would protect Mario from something, but it doesn't seem to do that.
Nice hack! I beated it in 5 or 6 days.
Some stages were very difficult to beat it. Others were very easy to beat it.
I got all the 112 exits while collecting all Dragon Coins except by one specific stage.
I noticed some bugs/errors:
The level 2-4 (Flooded Cave) has only 4 Dragon coins.
Can't tell you how many times I died by;
-enemies coming out of nowhere giving me zero time to react
-trapping myself and forcing to wait til time runs out because I didn't do something exactly like you did
This is an excellent hack. My attention span is usually fairly short, but I was interested enough in this to play through until the end. I didn't care much for the sections with the falling debris, but everything else more than makes up for it.
This is a really good hack despite the great deal of challenges in it. Also, I was playing level 6-6 (Abandoned Mineshaft) and I noticed a Yoshi Coin on the subscreen boundary, you might want to fix that. I love the variety all the custom powerups here gives you, great job on that.
I really liked this ROM but I would like to play it on my SNES classic. However, I need the SMC file and when I download this link, I cannot convert to SMC because it is a BPS. I even tried to convert to IPS but it did not work. Does anybody know who to fix that?
Edit: Alright, I was silly, I downloaded the floating IPS, found on this website and worked very well. Thank you very much! You guys are awesome!!
I completed this in about one week, and oh boy was this hack something else. First off, I really liked a lot of the ideas in this hack, however I feel like the "difficulty" came from the use of too many projectiles on screen at once and tight spaces. I got all four switch palaces and beat 12-S, but this required abuse of savestates at times.
Difficulty usually based in enemies which throw cluster projectiles (pitchin' chucks), combined sometimes with tight spaces, gimmicks poorly introduced, aesthetic work and design overall heavily based off VLDC7/8/9 (not really a problem). Still, it is pretty fun. I'm in World 11 right now finished, dam was 12-S insane. 11-1 has this annoying bug when I basically can't pause because my Yposition changes randomly if I do, resulting most times in death.
This hack is, overall, really poorly tested by the way. There are lots of skips and small glitches.
I have just finished playing your game, and I found it very challenging but totally awesome ! The 12 worlds carry each a different atmosphere, level design and colors and I love that. Overworld is very well designed too, and so are custom musics you chose and new power-ups you added ! Boomerang suit, hammer suit, ice flower, bubble flower, rocket mushroom, tanooki suit, original SMB3 racoon leaf... all are very fun to use =]
I figured out to find all 112 exits without using any savestate, but what a challenge ! Some levels are very difficult, especially those where the ceiling crumbles on you : the randomness and the speed of the falls make these levels very tricky. And so are the 2 last levels, Element Tower and The Fianal Run, in which I, from a non-using-savesate player point-of-view, think you should have put one midway gate cause they are quite long and difficult.
A last thing : I noticed that the automatic save did sometimes not do the job, especially if you just finish a level, then automatically walk towards the next, and shut down the emulator at this time. To avoid this, I walked a bit on the overworld and entered a random level, then exit it and it was totally fine with the save.
To conclude, I took really pleasure in playing your game, it was sometimes very difficult but, as other said, fair.
10/10 (5 stars) Thank you very much for your gigantic and wonderful work =]
@Jar of Roms : I did personally not encounter these problems when playing the game. I think I found secret exits first though. Maybe a problem with your emulator ?
every castle boss is pretty much the same fight.
secret exits (in my opinion) usually should lead to an alternate path or secret levels, not just shorten the world. after all i play all levels anyways so its kinda just a timewaste for me.
majority of powerups are just "modded" fire flowers.
talking about... ice flower is too broken. can softlock some levels etc.
also again ice flower, i managed to hit a green block and get a feather. im in lv 7 by now and i saw no feaher so far so i feel like it isnt planed to ever get one.
once again ice flower... (i love this power up okay) sometimes the hitboxes are just weird. it feels a little random if they hit or not.
why have the normal goal when you dont get bonus stars? hitting it is pointless cause you get nothing, while if you dont hit it you at least get a coin.
talking of which... i dont like the smb3 hud in general but its kinda weird that yoshi coins just look like a normal coin counting up to 5.
and that bewteen yoshi coins + power up is just an empty box :/
also sometiems its just annoying to tell where your 2nd item will drop from since the itembox is in the bottom corner
things i love about it.
a lot of worlds and levels.
beautiful overworld and stages.
warpzone that you can enter with L
levels showing a keypiece/switch next to them to show hey theres more
even tho lot of power ups are just different fire flowers, they are still different. still love it.
music change on the overworld even tho didnt load a new area, just amazing.
challenging but fair.
you dont have to carry items throught the hole stage.
ps: whats the music in world 10 the disco stages? pls tell me <3
i will add more when im done with the hack and i found more.
Funny... just a few days ago I was wanting to try a new hack, and I selected the demo of your hack at random. Just today I found this hack in the C3 featured content, and I can say that I am excited to play this hack!
Ah sim , também devo dizer que em algumas fazes, o volume das músicas são mais altos que o normal, fazendo com que o som natural dos Sprites e Objects fiquem baixos, e por último , achei que as músicas de alguns mundos acabaram ficando um pouco melancólicas (exceto Abastract world que tem muito mais a ver hehee) mas repito que são só pequenas sugestões que decidi postar por aqui, e que esse remake merecia mesmo ser reprogramado pra cartucho, pelas características tão belas e jogabilidade extremamente bem feita, e desafiadora. Gostei muito de poder jogar esse hack no console, é um dos melhores. parabéns!!
Estou jogando no meu flashcard no SNES, e é fantástico!! Sinto jogando um novo jogo, com a mesma emoção de SMW que já conhecemos, mas com uma roupagem moderna e muito bem feita, cada detalhe das músicas, do Overworld, novas armas etc , realmente inovador no Super Nintendo, a única coisa que me deixou um pouco triste foi ao chegar numa faze que tem no 3 mundo, das cidades em construção, quando caí num abismo e fiquei preso lá tendo que morrer pra recomeçar a fase porque não tem outra saída, tipo um trampolim, etc; , então faltou rever isso ai cara, mas isso é meio bobo, não tira o mérito deste grandioso trabalho.. Também não sei o que houve, que em algumas (poucas) fazes, as cores do chão as vezes mudam no nada,principalmente nas cavernas (pelo menos vi isso no flashcard,pois pouquissimas falhas gráficas ocorrem nele). O que achei interessante foi que pouquissimos foram as falhas durante o funcionamento desse jogo no Flashcard,a maioria dos hacks travam devido há muito ASM ou músicas que travam o som e as fazes do jogo. Uma coisa meio que estranha que acontece de vez em quando, é que no mapa, as vezes quando perco uma jogada que volta para o mapa, ao apertar o "L" para chamar a nuvem, um pedaço de estrada da fase seguinte é aberto, de uma maneira falsa que faz com que nunca se passe realmente para a proxima faze, e se salvar com essa falha tem que reiniciar o jogo! Como eu falei, até agora jogando no Real Hardware foram esses os detalhes que encontrei no hack, e mais uma vez, ele está maravilhosamente agradável!! E se tivesse os PIPES do SMB3 então (sou fã desses, que por exemplo tem no Super Demo World). Enfim agora vou me matar pra passar do resto das fazes hahahaha! thank you!
Well I'm glad this has a full version now. I really enjoyed, it's one of the best SMW hacks I've played. I like the mix of SMB3 & SMW, my 2 favorite Mario games. Another thing, I'm glad you got rid of that long intro level, that didn't even have a message, and the new title screen. So keep up the good work.