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Details for Giant Jumping Piranha Plant
SMW Sprites - Giant Jumping Piranha Plant Show random
File Name: Giant Jumping Piranha Plant
Added:
Authors: TheBiob
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This sprite is basically smw's original Jumping piranha plant with a different graphic routine and hitbox.

When extra bit is set the sprite will spit fire

Requested by Rykon-V73

edit: Fixed fireball offset
Tags: enemy, giant, lorom, piranha plant, sa-1
Rating: 4.6 (Votes: 5)
Download: Download - 3.29 KiB
434 downloads
Screenshots
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RussianMan
It's SMW Jumping Plant, except it's giant! Good for giant levels.

What's changed:
Converted to PIXI with SA-1 support
Added option to make it move to the center of the Giant SMB 3 pipe (8 pixels to the right)

Note:
I had to replace

Code
BRA NoFire
into
Code
JMP NoFire

Because for whatever reason I get error when try to insert it to SA-1 Rom.
Posted by:  RussianMan - | Link
W11
I could imagine those spitting out the Reznor fireballs would be pretty neat, but aside the personal preference, this one is still really nice!
Posted by: W11 - | Link
Rykon-V73
Credit TheBiob for the code below:
Code
                LDA $E4,x	; \ Move sprite 8 pixel over
		CLC : ADC #$08	; |
		STA $E4,x	; |
		LDA $14E0,x	; |
		ADC #$00	; |
		STA $14E0,x	; /

Put it into the sprite Init routine.
Posted by: Rykon-V73 - | Link
DiscoTheBat
I'd prefer a version where it could fit the giant pipes from the SMB3 graphics but this sprite is nicely done. Also, it is recommended to use the No More Sprite Tile Limits patch, thanks to the SMW's shitty OAM management.
Posted by: DiscoTheBat - | Link
Rykon-V73
I was waiting for this. Converted to SP4 and it works. Thanks, TheBiob!
Posted by: Rykon-V73 - | Link

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