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Giant Jumping Piranha Plant
2016-07-22 11:07:58 PM
This sprite is basically smw's original Jumping piranha plant with a different graphic routine and hitbox.
When extra bit is set the sprite will spit fire
Requested by Rykon-V73
edit: Fixed fireball offset
enemy, giant, lorom, piranha plant, sa-1
4.6 (Votes: 5)
Download - 3.29 KiB
It's SMW Jumping Plant, except it's giant! Good for giant levels.
Converted to PIXI with SA-1 support
Added option to make it move to the center of the Giant SMB 3 pipe (8 pixels to the right)
I had to replace
Because for whatever reason I get error when try to insert it to SA-1 Rom.
RussianMan 2017-08-23 12:38:47 PM | Link
I could imagine those spitting out the Reznor fireballs would be pretty neat, but aside the personal preference, this one is still really nice!
W11 2017-07-22 02:10:42 PM | Link
Credit TheBiob for the code below:
Code LDA $E4,x ; \ Move sprite 8 pixel over
CLC : ADC #$08 ; |
STA $E4,x ; |
LDA $14E0,x ; |
ADC #$00 ; |
STA $14E0,x ; /
Put it into the sprite Init routine.
Rykon-V73 2016-07-23 01:47:41 PM | Link
I'd prefer a version where it could fit the giant pipes from the SMB3 graphics but this sprite is nicely done. Also, it is recommended to use the
No More Sprite Tile Limits patch, thanks to the SMW's shitty OAM management.
DiscoTheBat 2016-07-22 11:09:37 PM | Link
I was waiting for this. Converted to SP4 and it works. Thanks, TheBiob!
Rykon-V73 2016-07-18 08:39:30 PM | Link