Name: | My little Puzzles 2 - The Continents of Knowledge |
Authors: | Chosentw0, Sariel |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 57 exit(s) |
Type: | Kaizo: Intermediate, Misc.: Puzzle |
Description: | My dear puzzle friends, the time has come. It's time for round two! Like in the first Hack, you don't need any glitches to beat this Hack. So don't use them unless breaking our levels is more fun to you. ;) Savestates and Rewinds are recommended. The difficulty is labeled Kaizo:light because of some Kaizotraps when finishing a level (but there are not this much - we promise^^) Features -> another bunch of tricky and awesome puzzles -> look at the whole puzzle by walking over the level -> Cool resetdoors, so you don't have to kill yourself anymore if you messed up a puzzle (if you did in the first one) -> better difficulty diversification than in MLP1 (the easier puzzles are actually the first ones - great) -> puzzles which are linked to other puzzles -> magnificent custom music -> message boxes now contain some hints to this or some other puzzle in your current world Have fun :) |
Tags: | asm music puzzle vanilla |
Comments: | 17 (jump to comments) |
Rating: |
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811.66 KiB | 4,800 downloads
Comments (17)
Walkthrough: https://www.youtube.com/watch?v=RhCOH223HDY
This hack seems intimidating at first glance, especially if you've played My Little Puzzles 1 before and understand what "kaizo" means. MLP1 was already quite challenging, so imagine playing all those difficult puzzles in a kaizo version. Not only that, the description claims it's a kaizo light, but it's labeled as "kaizo: intermediate" — something happened here.
I've never played any kaizo hack before, and this would be my first one. After having so much fun with MLP1, I knew I had to play its sequel at some point, even if it meant tackling the ""hardest version"" of the MLP series.
(From now on, I will write down some personal thoughts I had while playing some specific levels, which might contain spoilers with solutions for the mentioned levels.)
The first time I encountered a truly challenging puzzle reminiscent of MLP's difficult puzzles was in Panic Puzzle Palace, the first switch palace. These levels feel like the real final bosses of each world (except the fifth). They gave me that familiar feeling of being stumped while knowing there's a glitchless solution. Remarkable levels indeed.
As I progressed to the second world, the puzzles became a bit harder. Blue Bridge Palace, the second switch palace, was much tougher to figure out than the castle. It kept me guessing for a good while, showcasing one of the most creative puzzle solutions I've seen.
World three was fantastic. Despite featuring many water levels, they didn't feel tedious to me. Swimming slowly allowed me to think more about puzzle solutions. However, there's one puzzle in "Mushroom Problems" with an unreachable gray p-switch. Why is it even there? XD
Another mystery was the "Onscreen" level, which I figured out while watching xHF01x's TAS. It's the only accessible level after beating World 3's switch palace. Later, I learned that we need a blue Yoshi from World 4, obtainable by duplicating the key block in the "Onscreen" level.
This deliberate break in the game design is intriguing.
The castle of this world, "Happy Flower," had a particularly mind-bending solution that took me a while to figure out, even with hints. I initially thought the hack allowed baby Yoshis to eat each other, only to discover it was possible in the vanilla game in a different way. A clear demonstration of Chosentw0 and Sariel's sadism — how cruel!
In the fourth world, the puzzles became significantly harder. Flood-Cliffs had a melancholic atmosphere that stuck with me. When I encountered it, it seemed so daunting and complex that I took a break from the hack. Upon returning, it wasn't as impossible as it appeared, but still quite challenging.
This level contrasts sharply with "As 'Light' as Air," which has a cheerful and uplifting mood. Its soundtrack instantly boosts your mood — a great choice!
And finally, the last world... I suppose this is why the hack earned the "kaizo: intermediate" label.
I couldn't fathom how the puzzles could become even more difficult than those in World 4, but the creators managed it. The most memorable level was the Abstruse Abyss, whose soundtrack evoked memories of a terrifyingly hard level in MLP1, "Shiny Shells."
For some reason, these cave levels with this soundtrack have much harder solutions to figure out. It surprised me when I discovered how to feed the baby Yoshi without glitches — the creators are crazy for Super Mario World. Such a insane creativity!
Happy Yoshies was the best level. While it appears very challenging, the order in which you use the Yoshies is intuitive. Completing the level without the right order is impossible, so rack your brain until you find the solution! You'll get there. And the soundtrack in this level is by far my favorite, my ears never get boring of listening to that sound.
It's amusing how the hint in the last level feels like a puzzle itself. I beat the level without understanding what those numbers meant and only tried to figure it out afterward. A cool extra mini-game!
So, after beating this, I thought I was ready for what was coming next, since My Little Puzzles 3 isn't a kaizo and should be easier... How wrong I was... How wrong...
All i want to say is they are awesome.
I know, people usually get carried away by playing it with glitches and 'cheese' every level instead of trying to solve the puzzles, but while its a valid approach (and in a way turns it in another kind of puzzle), you will probably miss a lot of its greatness if you do it that way.
MLP1 was great, with some really engaging puzzles, and it really made me feel like i wanted more.. which is why ive continued to play the series..
MLP2 i think, roughly speaking, the 1st half wasnt that engaging (and quite disappointing to be honest) but it gets better as the game goes on. I must say tho are some pissening levels (like the pokey level) and coin/block trails get a bit overused (and not in a good way).
MLP3 is a masterpiece. Again, it starts very slow, probably to get the player used to the new mechanics (which are great, but unfortunately opens room for a lot of jank), but it gets much better. World 6 alone makes this hack worth playing. World 7 is a bit intimidating at 1st sight, but that was amazing.. the level "The everchanging" was so impressive.. i would say it takes a bit of experience as a smw hacker to fully appreciate this hack, just casually playing it wont do it.. and shoutouts to the most nerve-wracking level ever made "Messed up" (world 5?).. that level made me puke blood for 3 days straight, and i still have occasional headaches caused by it.
Overall 5/5.. would play it again
**Play it wisely and use savestates
Don't hesitate to ask - this hack is not very easy and it's total ok to get stuck.
But I'm glad that you figured it out
Thx for playing.
help..
im on level 'lively fire' (sublevel F)
is this level even possible to beat without sticking the p-switch on the wall?
how im supposed to spawn the p-switch to the left of the goal while the p-switch is still active?
i double checked everything to see if i havent missed anything.
it just doesnt seem possible
im just assuming sticking the p-switch on the wall isnt part of the solution since "you don't need any glitches to beat this Hack" was stated
i got some help.. i feel so stupid for having asked it. lol.
edit found it. it is Radical Dreamers - The Girl Who Stole the Star by tcdw
well there is the problem people that just want the solution probably don't want to look up like 20 videos from a let's play to eventually reach the level they're looking for. And then they still don't know what part is the actual solution and what part is figuring it out.
But in this hack the filter is sometimes part of the puzzle you can't really use it (the way they did it at least) as part of the puzzle when there are custom blocks
Hope you make a third!
i'll support by giving 5 stars