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Details for My little Puzzles 2 - The Continents of Knowledge
My dear puzzle friends,
the time has come. It's time for round two!
Like in the first Hack, you don't need any glitches to beat this Hack. So don't use them unless breaking our levels is more fun to you. ;)
Savestates and Rewinds are recommended.
The difficulty is labeled Kaizo:light because of some Kaizotraps when finishing a level (but there are not this much - we promise^^)
Features
-> another bunch of tricky and awesome puzzles
-> look at the whole puzzle by walking over the level
-> Cool resetdoors, so you don't have to kill yourself anymore if you messed up a puzzle (if you did in the first one)
-> better difficulty diversification than in MLP1 (the easier puzzles are actually the first ones - great)
-> puzzles which are linked to other puzzles
-> magnificent custom music
-> message boxes now contain some hints to this or some other puzzle in your current world
So ive played this series not so long ago, but never felt like commenting on it after beating it..
All i want to say is they are awesome.
I know, people usually get carried away by playing it with glitches and 'cheese' every level instead of trying to solve the puzzles, but while its a valid approach (and in a way turns it in another kind of puzzle), you will probably miss a lot of its greatness if you do it that way.
MLP1 was great, with some really engaging puzzles, and it really made me feel like i wanted more.. which is why ive continued to play the series..
MLP2 i think, roughly speaking, the 1st half wasnt that engaging (and quite disappointing to be honest) but it gets better as the game goes on. I must say tho are some pissening levels (like the pokey level) and coin/block trails get a bit overused (and not in a good way).
MLP3 is a masterpiece. Again, it starts very slow, probably to get the player used to the new mechanics (which are great, but unfortunately opens room for a lot of jank), but it gets much better. World 6 alone makes this hack worth playing. World 7 is a bit intimidating at 1st sight, but that was amazing.. the level "The everchanging" was so impressive.. i would say it takes a bit of experience as a smw hacker to fully appreciate this hack, just casually playing it wont do it.. and shoutouts to the most nerve-wracking level ever made "Messed up" (world 5?).. that level made me puke blood for 3 days straight, and i still have occasional headaches caused by it.
help..
im on level 'lively fire' (sublevel F)
is this level even possible to beat without sticking the p-switch on the wall?
how im supposed to spawn the p-switch to the left of the goal while the p-switch is still active?
i double checked everything to see if i havent missed anything.
it just doesnt seem possible
im just assuming sticking the p-switch on the wall isnt part of the solution since "you don't need any glitches to beat this Hack" was stated
i got some help.. i feel so stupid for having asked it. lol.
Very nice hack. Some puzzles are really creative and difficult to solve. It seems there are no breaks (and if there are, they would require massive TAS tools), and it's really well designed, better than some famous puzzle hacks out there.
well there is the problem people that just want the solution probably don't want to look up like 20 videos from a let's play to eventually reach the level they're looking for. And then they still don't know what part is the actual solution and what part is figuring it out.
you can easily make a simple block that does the same thing.
But in this hack the filter is sometimes part of the puzzle you can't really use it (the way they did it at least) as part of the puzzle when there are custom blocks
One major thing that has bothered me in both this and its sequel, is the weird way you filter the player's power-up status, you can easily make a simple block that does the same thing.
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