Views: 853,024,530
17 users online: AnisSaouliBH, AyGaAlPa, CalHal, Dan Drigues, DeppySlide, ExONightZ, Green Jerry, JDC,  MarioFanGamer, NathanWarford, NewPointless, PokerFace, Qwerty13x, SomeGuy712x, supermargot, Yoshi Master, Zidan3 - Guests: 66 - Bots: 73 Users: 47,044 (2,524 active)
Latest: Jv341211
Tip: Keep track of ALL patches and hex edits in case you need to transfer your data to a new ROM. It's definitely worth the trouble.Not logged in.

Song Title

    Details for Undertale - Bergentrückung + ASGORE
    SMW Music - Undertale - Bergentrückung + ASGORE Show random
    You must enable JavaScript to preview files in this section without downloading them.
    File Name: Undertale - Bergentrückung + ASGORE
    Authors: Wakana
    Insert Size: 0x0E74 bytes
    Type: Song
    Sample Usage: None
    Source: Port
    Duration: 2:47
    Featured: No
    Description: One of the coolest tracks of the game. Could fit bosses.
    Tags: boss, final
    Rating: 3.9 (Votes: 14)
    Preview: Play SPC
    Download: Download - 35.42 KiB
    Great port
    Posted by: Sweetdude - | Link
    Cote de Boeuf
    The sample choice starts off weak but gets better as more instruments are introduced. Overall a good, if not perfect port of (in my opinion) the best track in Undertale.
    Posted by: Cote de Boeuf - | Link
    Massa geral
    Posted by: Akutarex - | Link
    Feel free to update it if you feel the need, Wakana. I've put a note in the description noting the SFX issue in the meantime.

    Edit: Wait, you use noise for a lot of ports. Welp. I guess I'll remove the warning and blame SMW/SNES instead in this comment lol.
    Posted by: Masterlink - | Link
    I notice an issue with the sfx played when a "bowser statue fireball" spits a fireball, the noise channel starts spazzing out.

    This happens because the port uses noise; since SMW can only play one noise channel at time, and since some SFX do use noise (podoboo sfx, bowser statue fire, and similar ones), when a noise sfx plays, it keeps the pitch of the noise I used in my port if both play (in my case, n1f).

    I could try fixing it by going around it, like having an external noise sample, or replacing it with safe hihats (aka @22 and/or @23), but tbh im lazy.
    Posted by:  Wakana - | Link
    I notice an issue with the sfx played when a "bowser statue fireball" spits a fireball, the noise channel starts spazzing out.
    Posted by: HammerBrother - | Link
    My favorite undertale boss song.
    Posted by: HammerBrother - | Link

    Goatdad now has an SMW port to do with!!!! #thp{=D}
    Posted by: kamekku14 - | Link

    The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

    Copyright © 2005 - 2020 - SMW Central
    Legal Information - Privacy Policy - Link To Us


    Follow Us On

    • YouTube
    • Twitch
    • Twitter


    • Super Mario Bros. X Community
    • Mario Fan Games Galaxy