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Details for Another Special World
Super Mario World Hacks - Another Special World Link - Show random
File Name: Another Special World
Version History: View
Authors: lolyoshi, rextep
Demo: No
Featured: No
Length: 8 exit(s)
Type: Standard: Hard
Description: A collection of 8 new levels in the style of the Special World.

This is an updated version with SA-1 removed. Some levels have been modified to compensate it's removal (preventing less slowdown) and some levels have very slight design changes.
Tags: traditional, vanilla
Rating: 4.3 (Votes: 13)
Download: Download - 97.49 KiB
This is a neat little hack, which does exactly what it sets out to do: recreate the feel of the original SMW Special World. Each level is a tricky yet straightforward platformer, based around some sort of thematic elements (e.g. flames and spinies, moving platforms and Chucks and Lotuses, P-switch running, etc.). There's no checkpoints, and there's minimal (but well-placed) powerups which make it a nice challenge.

I think if you're a casual player who's beaten the original a few times, this will give you a difficult but rewarding playthrough, and its Vanilla nature really makes it feel like it's an extension of the original game.
Posted by: KiD_ViD - | Link
Hack muito magnífico dentro das limitações Vanilla... Tive dor excruciante no último nível... Mas , isso deu um toque especial a hack ... 5/5
Posted by: Noob - | Link
This entire hack of eight special world levels is relatively great in difficulty and in quality. Despite the hack being traditional and vanilla, the quantity and quality came together as one.

By playing it last night, I noticed that the only change on the title screen (other than the title of the hack and the creators) is the color palette of the original SMW title screen.

There were insanely hard levels that seem it should have been an extra Special World in the original SMW. Take for example the level with countdown side platforms and banzai bills. Rather than taking a risk of finding 3-up moons, I put myself to the test of finding five dragon coins. With that said, there was one dragon coin in the same exact level (with banzai bills and 4-sec/1-sec platforms) where it was close to impossible of collecting.

The first level with the herd of rhinos got my attention as a great opening level. Even though I collected the first four coins, I noticed that the fifth coin could be collected by means of big pipe blaster. Despite not collecting the fifth coin in that level, at least this level was fun to play.

The other levels I've played in this 8-level hack featured auto-scrolls and Chargin' Chucks, another in the clouds with Koopas in capes, and that last level with a P-switch run to test speed.

The P-switch level was insanely difficult; not only to test the speed and quickness until you get another P-switch but how brave you are to defeat enemies as fast as you can. The only major concern about this level is when you are attempting to grab dragon coins, you might not be able to collect them all. When the switch expires and you mess up, there are no reset pipes or warps. Therefore, you must intentionally die and start over.

Despite some shenanigans with the last level, this is a nice eight-level hack designed between two hack designers. Like I said before, add some reset warps or pipes in the case for some reason you mess up on the P-switch run.

4 stars out of 5
Posted by: JetWing34 - | Link
Omg... the last level was incredible hard... i beat it without saves but i suffer a lot... i am a good super mario player but that level... is a challange for everyone!

Posted by: niko - | Link
Almost gave this a 4/5 due to the weird design of EXCELLENT. But the design of all the other levels are fabulous in almost all the right ways, so 5/5
Posted by: ft029 - | Link
First half of the last level (a series of P-Switch runs) practically requires foresight to complete. This is a pretty good mini-hack otherwise.
Posted by: MrDeePay - | Link
Wind Fish
Kaisaan Squiddiqui, most flash carts don't have the SA-1 chip in them, so SA-1 SMW hacks are still out of reach for console players at the moment.
Posted by: Wind Fish - | Link
Then what was the reason of removing the SA-1 patch?
Posted by: Kaisaan - | Link
Console-compatibility was irrelevant.
Posted by: lolyoshi - | Link
Isn't the latest version of SA-1 (v1.25) is Console-compatible?
Posted by: Kaisaan - | Link
If you're not a good player, this hack will make you suffer, but in all the right ways.
Every level is very well designed in my opinion, and there are some really clever setups. My only complaint is that I think some levels were easier than the ones before them, but they were still fun.
I highly recommend this if you want something that is hard, but not unfair. 5/5
Posted by: Berk - | Link
garbanzoguy's right.
Posted by: lolyoshi - | Link
I can't speak for the author, but I believe that it's so that it will work on flash carts, which generally don't support SA-1.
Posted by: garbanzoguy - | Link
Why there is no SA-1 here? ╮|゚~゚*|╭
Posted by: Klug - | Link

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