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Extended No Sprite Tile Limits v. 3.0
2016-07-31 05:44:06 AM
, DiscoTheBat , Roy , imamelia worldpeace
Requires Free Space:
This is a No Sprite Tile Limits patch for non-normal sprites (extended sprites, cluster sprites, smoke images, bounce sprites, etc.), most of which use OAM addresses $02xx instead of $03xx. It makes said sprites use the first free slot instead of having hardcoded slots. It'll fix the Sumo Bros. flame glitch now.
NEW - Fully fixes the Sumo Bros. flames, graphic-wise and coding-wise. This makes the flames to not hurt the player, if he is about 8 blocks underneath.
bounce, bounce sprite, cluster, extended sprites, lorom, needs remoderation, sa-1, smoke, sprite tile, sprites, tile
Download - 2.12 KiB
I don't know how nor why, but this patch conflicts with sprites inserted using PIXI. That makes the game to crash.
Darkslayer 2019-09-21 06:21:30 PM | Link
I ran into an issue with this patch in which inserting it would cause the item box item to flicker when I interacted with sprites (like kicking a shell or jumping on a koopa).
I went around asking people for help, apparently there's a lil' piece of code that if you remove, fixes the issue and it doesn't seem to cause any harm to the patch (not extensively tested, though).
Here it is
org $00907A ; item box item
db $F4 ; just move this one to the end
removing this fixes the issue.
Tattletale 2017-12-15 04:49:28 PM | Link
This is a must have patch. It makes it so that you sprites will not turn invisible if you have lots of sprite tiles on the screen.
Final Theory 2017-09-01 04:01:15 AM | Link
Added some more tags and did a description cleanup.
No issues with sumo brothers apparently. The only thing I noticed is the flames disappears nearly left-boundaries of the screen, but that's something common between extended sprites.
Either way, it's good and it's approved.
Vitor Vilela 2016-07-31 05:46:01 AM | Link