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Details for Extended No Sprite Tile Limits v. 3.0
SMW Patches - Extended No Sprite Tile Limits v. 3.0
File Name: Extended No Sprite Tile Limits v. 3.0
Added:
Version History: View
Authors: DiscoTheBat, Roy, imamelia, worldpeace
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This is a No Sprite Tile Limits patch for non-normal sprites (extended sprites, cluster sprites, smoke images, bounce sprites, etc.), most of which use OAM addresses $02xx instead of $03xx. It makes said sprites use the first free slot instead of having hardcoded slots. It'll fix the Sumo Bros. flame glitch now.

NEW - Fully fixes the Sumo Bros. flames, graphic-wise and coding-wise. This makes the flames to not hurt the player, if he is about 8 blocks underneath.
Tags: bounce, bounce sprite, cluster, extended sprites, lorom, needs remoderation, sa-1, smoke, sprite tile, sprites, tile
Download: Download - 2.12 KiB
616 downloads
Tattletale
I ran into an issue with this patch in which inserting it would cause the item box item to flicker when I interacted with sprites (like kicking a shell or jumping on a koopa).

I went around asking people for help, apparently there's a lil' piece of code that if you remove, fixes the issue and it doesn't seem to cause any harm to the patch (not extensively tested, though).

Here it is
org $00907A ; item box item
db $F4 ; just move this one to the end

removing this fixes the issue.
Posted by: Tattletale - | Link
Final Theory
This is a must have patch. It makes it so that you sprites will not turn invisible if you have lots of sprite tiles on the screen.

Excellent patch!
Posted by: Final Theory - | Link
Vitor Vilela
Added some more tags and did a description cleanup.

No issues with sumo brothers apparently. The only thing I noticed is the flames disappears nearly left-boundaries of the screen, but that's something common between extended sprites.

Either way, it's good and it's approved.
Posted by: Vitor Vilela - | Link

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