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Gopher Popcorn Stew to insert custom blocks into your hack. Not logged in.
This file is obsolete. The latest version is
Extended No Sprite Tile Limits v3.1. For other versions, check the version history.
Extended No Sprite Tile Limits v. 3.0
2016-07-31 05:44:06 AM
, DiscoTheBat , Roy , imamelia worldpeace
Requires Free Space:
This is a No Sprite Tile Limits patch for non-normal sprites (extended sprites, cluster sprites, smoke images, bounce sprites, etc.), most of which use OAM addresses $02xx instead of $03xx. It makes said sprites use the first free slot instead of having hardcoded slots. It'll fix the Sumo Bros. flame glitch now.
NEW - Fully fixes the Sumo Bros. flames, graphic-wise and coding-wise. This makes the flames to not hurt the player, if he is about 8 blocks underneath.
bounce, bounce sprite, cluster, extended sprites, lorom, needs remoderation, sa-1, smoke, sprite tile, sprites, tile
Download - 2.12 KiB
Until this gets fixed be aware that this patch IS NOT compatible with Pixi.
This is due to an hijack conflict at $02F815, so just keep in mind that you can't use this and pixi on your rom without manually fixing the hijack conflict first, at least until it gets fixed by a moderator or another person.
Atari2.0 2020-06-04 07:35:19 PM | Link
I believe Akaginite made a fix to that somewhere in the PIXI Resource and Tool Releases thread. Check there.
Anas 2020-06-04 06:30:32 PM | Link
I just happen to have the same issue.
This patch is NOT compatible with PIXI.
Ice Man 2020-06-04 06:16:56 PM | Link
I don't know how nor why, but this patch conflicts with sprites inserted using PIXI. That makes the game to crash.
qantuum 2019-09-21 06:21:30 PM | Link
I ran into an issue with this patch in which inserting it would cause the item box item to flicker when I interacted with sprites (like kicking a shell or jumping on a koopa).
I went around asking people for help, apparently there's a lil' piece of code that if you remove, fixes the issue and it doesn't seem to cause any harm to the patch (not extensively tested, though).
Here it is
org $00907A ; item box item
db $F4 ; just move this one to the end
removing this fixes the issue.
Tattletale 2017-12-15 04:49:28 PM | Link
This is a must have patch. It makes it so that you sprites will not turn invisible if you have lots of sprite tiles on the screen.
Final Theory 2017-09-01 04:01:15 AM | Link
Added some more tags and did a description cleanup.
No issues with sumo brothers apparently. The only thing I noticed is the flames disappears nearly left-boundaries of the screen, but that's something common between extended sprites.
Either way, it's good and it's approved.
Vitor Vilela 2016-07-31 05:46:01 AM | Link