The Questionable Level Design Contest ends in…
Views: 913,701,787
16 users online: Anas, AppleBoy54321, Bench-kun, chorizo, Friday_D0nat, Idunn, imamelia, Julintendo, Katerpie, Kerfuffle, King Mayro, lolyoshi, Lush_50, OEO6, spooonsss, WhiteYoshiEgg - Guests: 56 - Bots: 65 Users: 51,175 (2,244 active)
Latest: PeachBomber
Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. ExAnimation solves this problem.
Not logged in.
Details for Numerical 3-Digit Dragon Coin Counter
SMW Patches - Numerical 3-Digit Dragon Coin Counter Link - Show random
File Name: Numerical 3-Digit Dragon Coin Counter
Version History: View
Authors: imamelia
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch replaces the normal Dragon Coin counter with a 3-digit numerical one. The new counter keeps track of the *total* number of coins you have collected rather than the ones within a single level, and each coin also saves to SRAM so that it cannot be collected again. Thanks to Alcaro for finding the (laughably small) thing that caused the bug in the previous version.

NEW - Added SA-1 support, converted it to asar and it allows to be used with SRAM/BW-RAM Plus.
Tags: counter, lorom, needs remoderation, sa-1, yoshi coin
Download: Download - 4.25 KiB
I don't know a good name.
Is it possible to have an event trigger when you reach a certain number of dragon coins?
Posted by: I don't know a good name. - | Link
Doesn't, um... doesn't work with the new version of lunar magic.

Posted by: Flabort - | Link
Absolutely clean rom. Expanded to 4MB, applied SRAM patch first then this, getting the same glitch as ToadShupak. All the coins disappear and the counter is glitched out.
Posted by: supershadow64ds - | Link
Hi! We (MiniMawile and I) were wondering, if it would be possible to get this patch to write to like the vanilla game does when the number of coins collected in the level would trigger the second score (so, by default, 5 yoshi coins; or whatever the level was set to in the table at the bottom of the patch).

They wanted to use this patch with so that if any dragon coins were collected (they set all their level values in this patch to $00), and that patch reads the value from $1F2F to see if 5 or more yoshi coins were collected in a level. Unfortunately, this function from the base game is completely bypassed and not reimplimented within this patch; and my attempt to add it back in for them did not work. I thought, in theory, would work, but it appears to disable the functions of your patch completely.

Please advise.
Posted by: Flabort - | Link
Whenever I try to apply this patch, the numbers show up as a glitch sprite (looks like part of the SMW title screen) then 4 then 5. As in: (coin)(glitch)45. And the dragon coins are all removed from the levels.

Am I doing something wrong?
Posted by: ToadShupak - | Link
I really like this patch thank you for making it.
Posted by: lunastarling - | Link
Vitor Vilela
Keep in mind that this patch requires SRAM/BW-RAM Plus to work properly. Additionally, it does not give 1-up if you collect all yoshi coins late (for example, collect 3 yoshi coins on a level, and then go back and collect the 2 remaining ones).

About the patch itself, I had to modify a few things:

1. I added information on the readme about the default SRAM/BW-RAM plus values.

2. I added more two defines for setting up SA-1 Free BW-RAM addresses or otherwise the patch won't work properly on SA-1 ROM because the SA-1 CPU executes one of the hijacks and thus it ends up illegally accessing WRAM.

Other than that, this is a welcome update for the obsoleted xkas one. Approved.
Posted by:  Vitor Vilela - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks