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Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.Not logged in.
Details for Extending blocks
SMW Blocks - Extending blocks Show random
File Name: Extending blocks
Added:
Version History: View
Authors: TheBiob
Act As: 130
Includes GFX: No
Description: When hit from below (with an Item or feather from the side) it'll grow one block until it hits a certain point. If the block doesn't get hit for a while it'll shrink down into one block again.

Read the readme for more information.

Update:

Added left, right and down versions as well as a version that changes direction depending on map16 tiles.

Requested by maro and chineesmw
Tags: lorom, new mario bros, nsmb, platform
Rating: 5.0 (Votes: 10)
Download: Download - 29.47 KiB
551 downloads
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Knight of Time
Hey, has anyone else besides me attempted to get these blocks working with SA-1? I've been having a great deal of difficulty getting them all to work in my SA-1 hack, and I'm also trying to debate if they are somehow incompatible with the SMB3 elevator blocks (which I got working correctly with SA-1).
Posted by: Knight of Time - | Link
Stivi
This looks gorgeous!
Posted by:  Stivi - | Link
levelengine
I tried using these (good potential for some fun setups) but the game crashes when you hit the source block but then don't hit it for a while (which would be when the blocks should retract).
Could you help me?
Posted by: levelengine - | Link
TheBiob
Thanks. And yeah I honestly don't know how I managed to miss so much I mean I did test it but I somehow never triggered these things sorry
Posted by: TheBiob - | Link
DiscoTheBat
Finally this one got things fixed, I have been staring this submission quite a while and I like the idea. Good work!
Posted by: DiscoTheBat - | Link

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