Name: | Ersanio's ASM Tutorial - Assembly for the SNES (v2.3) |
Author: | Ersanio |
Added: | |
Version History: | View |
Platforms: | SNES |
Games: | General |
Type: | Tutorial |
Language: | English |
Description: | This tutorial covers (almost) everything of ASM, but it does not cover the SNES itself-related stuff (such as PPU registers). Furthermore, it focuses more on the opcodes in-depth rather than their practical SMW applications. For information on getting started with SMW-related ASM, read my other tutorial, "Assembly for Super Mario World". That one does not go nearly as in-depth into ASM itself as this one, but will teach you how to put even basic ASM codes into practice right off the bat. It's recommended to read that one first if you are completely new to ASM. Included in the zip are multiple formats of the tutorial: docx, HTML, PDF. What's new in this version: Fixed some errors and implemented some suggestions, please refer to the changelog. Most notable fix is the part about SRAM. If you notice any errors, please don't hesitate to contact me so I can fix them. You could also contact me for suggestions. |
Tags: | asm coding snes |
Comments: | 24 (jump to comments) |
Rating: |
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Comments (24)
Thus by chaining LDA : ADC : STA, you can have any number of bytes (24 bits? add another LDA : ADC : STA). Same goes with subtraction. You only need CLC/SEC for handling the lowest byte.
ASL would clear bit 0 and move bit 7 to carry.
Unless you're in 16-bit mode in which case bit 7 will be bit 15 but that's unrelated to what opcode is correct here.
uh:
QuoteThe carry flag has an important role during the bit shifting process. When bit 7 is set, and you do a LSR, bit 7 will be cleared, and bit 0 will move into the carry flag, either setting the flag or clearing it. It depends on the value of the bit shifted into carry. If the bit is 0, the carry flag clears. If the bit is 1, the carry flag gets set. If you do an LSR again, the carry flag will be set or clear again, depending on the result. Examine the examples closely, and it will begin to make sense. Examples:
you mean ASL.
Edit: I get it now (carry represented as c, lowercase when clear):
SMW-specific ASM tutorial is out: https://www.smwcentral.net/?p=section&a=details&id=15073
Furthermore, Vitor pointed out the mistakes in my tutorial with a PM, so I'll fix those issues soon-ish.
Where if you are storing to a ram that is indexed.