Banner
Views: 714,909,821
Time:
20 users online: adakkusu-san, Arobam, Atomicatoms, Bairon, chickaDEE Magazine, o Decoy Blimp, King Boo, kpe, o LadiesMan217, Major Flare, musicalman, nahuelescoba, PFPR666, Ragey, slakkmichael, StrikeForcer, SubconsciousEye, Teyla, Truxton, Zack-san - Guests: 144 - Bots: 164Users: 37,324 (1,631 active)
Latest: PFPR666
Winter 2019 C3 Content Spotlight
Hack Fix/Translation Team's Tools and Patches!
Not logged in.
Details for Robo-Eject
SMW Sprites - Robo-Eject
File Name: Robo-Eject
Added:
Version History: View
Authors: leod
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A little robot on wheels that, once Mario gets close enough, stops moving and starts a fuse.
When the time is up, it explodes, but before doing so, it'll eject a small copy of itself out of its helmet, that grows to full size once it lands and repeats the cycle (until Mario cruelly stomps it).


Fuse timers are adjustable, meaning it can get quite dangerous and much harder for the player to stomp if you set its fuse lower, while longer fuses make it a lot easier to navigate around.


Graphics are included, they use up the unused tiles in the Spiny/Wiggler GFX file, but there are defines to easily move its graphics (and palettes) around.

Now SA-1 hybrid.
Tags: explosion, projectile, robot, sa-1
Rating: 5.0 (Votes: 3)
Download: Download - 8.79 KiB
249 downloads
Screenshots
Image
Galleth Cooper
Remember to use the No More Sprite Tile Limits patch or it may turn invisible
Posted by: Galleth Cooper -
Akaginite
now available on st141.
Posted by: Akaginite -

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 28

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented