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Details for Prize Koopas
SMW Sprites - Prize Koopas
File Name: Prize Koopas
Authors: Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This simple sprite consists in five koopa shells that hold a prize. They will hide Mario, show their prizes, then spin fastly, and end up in a random position, so the player can choose the shell of his choice and win the prize it holds.

These koopas only end the level in a standard bonus game (levels 0 and 100, or using this patch), so make sure that you don't enter an exitless level when you put these!

The prizes by default are: Nothing, 10 coins, Flower, Feather, and 1-Up. Please read the instructions if you want to change them.

Includes an optional palette.

Now SA-1 hybrid.
Tags: bonus, bonus game, koopa, lorom, prize, random, sa-1
Rating: 4.8 (Votes: 11)
Download: Download - 22.12 KiB
im killin da motherfucker that rated this low and didn't tell why 🔫#smw{>:(} 🔫#smw{>:(}

does the player have to expect that they wrap the sides of the screen?

yes. The level maker could perhaps make it more obvious.
Posted by:  Erik - | Link
Kinda confusing on how the shell goes offscreen, does the player have to expect that they wrap the sides of the screen?
Posted by: HammerBrother - | Link
I really loved how this was done and I really recommend to replace SMW's RNG system.

NOTE: To properly use the sprite, remember to aside setting the movements to no vertical and horizontal, you must set screen to 2 and add a ledge on the second screen to not make the shells fall down.
Posted by: DiscoTheBat - | Link
These koopas only end the level in a standard bonus game

plus in the ASM contest I replaced the bonus game with this so yeah, it can.
Posted by:  Erik - | Link
Can this be used as a bonus game? I always wanted to replace the standard SMW one in my hack.
Posted by: Artissimo - | Link
Final Theory
Oh so this was your mad scientist entry. Nice.
Posted by: Final Theory - | Link
Ah yes, seen it at the ASM contest
Posted by: Stivi - | Link

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