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SMWHacking.de Collab ½

Super Mario World Hacks → SMWHacking.de Collab ½

Submission Details

Name: SMWHacking.de Collab ½
Authors: Luks, RedAstaire, ShUriK KiD, Wysey, neidoodle, wye
Added:
Demo: No
Featured: No
Length: 10 exit(s)
Type: Standard: Hard
Description: This is a small team hack made by the few remaining users of the smwhacking.de community, and a sequel of sorts to the SMWHacking.de Collab.

It's called the SMWHacking.de Collab ½ — it's half as ambitious, it's made by half as many users, it's got half as many levels, and it was worked on half as fast.
Tags: collab collaboration collaborative hack hdma music team vanilla
Comments: 7 (jump to comments)
Rating:
3.7 (15 ratings)
No rating
Download 293.81 KiB | 1,976 downloads

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Comments (7)

Hacks Are Unfair Link
5/5.
Jacopo Link
perfect, I await SMWHacking.de Collab 2
jaozinho Link
awesome hack, Wendy Returns was the hardest for me. 5/5
SketchNI Link
Really enjoyed this hack. Super Funky was almost too challenging along with Tower of Koopalon. Finished it with 1 second left on the clock.
 Eevee Link
Very nice little collab you've got going here, I enjoyed it quite a lot. Personal favourite level was "Slightly Frosty Clouds".

It was mostly spot on for me, save for some very tight jumps and claustrophobic areas in "Wendy Returns." and some issues I had with time limits. Even though the time limit in "Tower of Koopalon" was about 600 seconds, I feel it could be still extended, as it didn't really give much room for messups with the fact the player can fall down and how there are some sneakily placed invisible blocks. Otherwise it was an amazing level with some great ideas behind it.

Also minor, but in "Psysix" in the water section, you can swim out of the level to the left until the timer runs out lol.

Very nice collab though, even if it is smaller than the previous ones. I enjoyed moderating it very much ^^
IanBoy Link
nice
ft029 Link
Good so far. On Funky, I died from time out while eating a berry, and the game froze. There is some patch that could be applied to fix this.

EDIT: well... average, boring design; nothing too creative was done. This was just quite uninteresting for me (I don't really like exploration, non-linear levels. Maybe others will have different opinions? Also, there was lots of boring backtracking and just simple platforming.) 2/5 I guess.