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Details for Coding a Graphical Bar with Base ASM
Documents - Coding a Graphical Bar with Base ASM Link - Show random
This file is obsolete. The latest version is Coding a Graphical Bar, with Base ASM (v5.00). For other versions, check the version history.
File Name: Coding a Graphical Bar with Base ASM
Version History: View
Authors: HammerBrother
Platforms: SNES
Games: SMW
Type: Tutorial
Language: English
Description: This contains a template for displaying a value of something as a graphical bar on the HUD. See readme on how to use.
Tags: bar, hud, sa-1
Rating: No rating
Download: Download - 116.49Ā KiB
and changing JSR to JSL too.
Posted by: HammerBrother - | Link
This tutorial is excellent for those coding their special bars to use on their own hack. A small note, if you are using UberASM tool, don't forget to convert the RTS to RTL or you'll get crashes.
Posted by: DiscoTheBat - | Link

The two extra tiles are end tiles. Make sure you read the readme. I tested this using gamemode main 14.
Posted by: HammerBrother - | Link
this doesn't seem to work with Advanced Super Statusbar.

i just see the first tile, and it was supposed to appear 9 (since !MiddleLenght is 7)

tested on statusbar_code.asm
Posted by: Tsutarja - | Link
You can even make a geometry dash progress bar.
Posted by: HammerBrother - | Link

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