This hack started as a small collab lead by aterraformer to be mostly vanilla with modern ASM technologies, very inspired by the original VIPs. It later expanded to much larger proportions and was headed by worldpeace (Cool|Cruel creator and winner of the 8th Annual VLDC). Some levels still retain the original feel, while many others have embraced more chocolate aspects.
-Intricate dragon coin reward system
-Dragon coins save upon collection
-Hint movies for more cryptic secrets
-Overworld pause menu with level information
-Multiple checkpoints for longer levels
-Retry system for the harder levels
This is version 1.04. Changelog is included in the zip.
This is the first time I've done a 100% run of this hack and while it had its ups and downs, I'm glad I did it as it felt really satisfying to be able to complete everything.
There's some truly amazing levels in this hack, as well as some that are pretty rough and frustrating, but there always was a form of reward for the player that made the entire playthrough worth it. Struggling with Cryophobia ended up with gaining access to a really cool worldpeace level, and so on. The special world was really fun with a lot of challenging levels that have been a blast to play. 1F8, while it was a butt kicker, it was one of the most satisfying completions in this hack. Getting all 125 exits and all required Dragon Coins felt so good.
As for one criticism, I wish every kaizo-esque level had just infinite lives so I didn't have to go back to a hub level and get them back, but it's not that big of a deal once you unlock a really good life farm.
I think any% should be reasonable for people at around intermediate level, with a couple difficulty spikes that might be troublesome, but 100% is a pretty serious challenge that's recommended for expert players. If you have the patience to complete every single level in this hack, I'd highly recommend it.
I finally completed 125/69 a couple weeks ago, and I'm so glad I did.
JUMP is a great hack with tons of creativity, silliness, frustration, and surprises - if you enjoy SMW at all, you owe it to yourself to play through this game. There is so much variety that even if you run into a level that you don't really like, you are very likely to enjoy the next one on your path.
Do be warned, though: some exits are especially difficult, so be prepared to spend a good amount of time on some levels. Even with those difficulty spikes, JUMP was an incredibly enjoyable experience, and I'm excited to dive into JUMP 1/2 in the future and see what else the team has created.
Current exit count: 122/125. 345 Dragon Coins collected. Currently at the final boss of the secret world, and I decided to work on my skills elsewhere before I beat the final couple of levels, since I know they're Kaizo tier.
Been a while since I got to that point, so this won't be a very thorough review. I thought the hack was pretty damn fun. I don't think there was a single level that really made me want to put the game down when I was playing it. A few frustrating levels, but nothing too killer. I enjoyed most of the gimmicks thoroughly. Soundtrack is good, overworld is good. Again, not perfect, but still really fun and full of creativity. Easily a must-play for anybody who enjoys difficult but not-too difficult hacks, though you might wanna play JUMP Half first.
Since this was a while ago, I'm not really sure what my favorite level was. There are a lot of standouts just from going over the map.
Savestate usage notice: I used practice savestates for Pixel Perfect (mostly just the Shell Jump, not great at them yet) and Depraved Stronghold, but the final runs were savestateless.
I'm replaying 125/69 and really hating most of the Jolpengammler levels. His favored design style is awkward cramped space + enemy spam. The Depraved Stronghold is actually his best level, because there was at least intention and planning behind the design.
Most of his other levels though are a "what were they thinking?!" mess. Cryophobia Cavern is practically an instruction manual of bad level design: enemy spam, LOTS of forced waiting on cycles, unpleasant palette/visuals that make enemies almost invisible, super long section until first checkpoint, etc. Lots of frustration, zero fun.
This is a good one but so far it's actually a little on the easy side for me, though this is coming from a guy that makes so hard of games that they literally had to make a new difficulty for them...... anyway good one though!
This was my second hack and after completing all exits I have very mixed feelings about it overall which I suppose is to be expected as its such a mixed bag. There were a lot of interesting levels that introduced me to the sort of stuff you can do with asm which was cool to see and the more kaizo-esque levels were really satisfying to beat, that being said there were a few too many levels where the difficulty/challenge was decided by how much stuff could be flying across the screen which I feel stopped this hack from being as good as it could be.
Overall it's not perfect but I don't regret getting frustrated with how enjoyable the rest of it was, would recommend.
I love this hack. As someone getting started on harder levels this gave me the opportunity to get rolling. The difficulty curve is sorta wonky (i.e. effort land in world 1), but does go up constantly, especially when getting into star and extra world. Thanks a g-darn bunch to all who contributed to one of the gratest games ever, period.
Its janky? Sometimes yes, Is it creative? yes, Is it annoying fun and satysfying? yes! Although I think it should be between very hard and kaizo light, the were like 5 levels I disliked like dissaray (screw it) and 1F8 (it's fun but it's too hard) and depraved stronghold could use a 1 more checkpoint, also I love live system, like you have limited lives but before you can access kaizo like level you can go farm them, visuals are also great, and shoutout to genius Worldpeace
And try not to use savestates, for example dissaray has like 3 checkpoints and you can cheese half of room where midpoint is in depraved stronghold with a cape spinjump, and this 1F8 had retry system and rooms took 15 seconds
Pretty sure it's nobody's fault that you aren't skilled enough to play the levels? It's fun if you know how to actually beat the level.
How funny of you to say that, because neither Shiny Ninetales nor I ever complained about the hack being too hard - our problems with it were that it was boring, uninspired and that the level design was poor. It's almost as if you covered your ears and only heard what you wanted to hear. But, unsurprisingly, treating us as noobs isn't going to magically fix any criticisms I had with the hack.
Originally posted by SmokyShroom
Nobody is going to judge if you use savestates either.
If I don't want to use savestates, it's my problem. Let me play the game the way I want to.
Originally posted by SmokyShroom
It's rather unfair to be so critical of something.
What's wrong with us posting our point of view? Isn't that's the whole point of reviewing? We get why people like it, so why not respect the position of someone who doesn't? I, for instance, was expressing why I found the hack to be overrated, especially considering all the praise it got.
Yes, I still stand by my 1/5 rating, and I will gladly defend it from people like you.
Pretty sure it's nobody's fault that you aren't skilled enough to play the levels? It's fun if you know how to actually beat the level. Nobody is going to judge if you use savestates either. It's rather unfair to be so critical of something.
Don't worry Linkisahero, you're not alone in this world.
After 3 years this hack was released I still don't know why people thinks it's the best smw hack ever created. Some levels are just HORRIBLE due to the ambition of themselves. Other are just ugly or boring. I genuinely enjoyed like the 10% or less levels of this hack. The thing that I most find strange is the fact that several people compare this to VIP saga (duh, even the hack description says it's an inspiration) when the ONLY thing this has in common with VIP is the vanilla dominance, nothing ever else. This hack is too far from what an actual VIP hack is, and even the worst VIP levels are enjoyable in some aspect. Comparing this hack with VIP is almost a disrespect.
Not everything is negative though. I really take my hat off because the pieces of ASM shown were impressive, especially the videos.
That said, I'll give this a 2/5, it would be easily 1/5, but worlpeace's levels saved it from that. Seriously, I can understand why people think this is the best smw hack, I really do (and respect that opinion). But I definitely don't agree with that.
Did I just play a completely different game than everyone else? Because this hack is just OBNOXIOUS. It's quite hard, but not challenging in any fun sort of way, it's just the same old cheap tricks we all know and hate. But even without the obnoxious tight jumps and hidden block traps, the level design is very boring. I really don't know how this got featured. Sorry, but it's 1/5 for me.
Most creative and epic romhack I've seen yet. Like life it's a mix of beauty and shit haha some parts are incredibly jank and some levels are better than others but overall it's an amazing experience. Shout out to the various creators really cool gimmicks and design. Great overworld cool layout and amazing attention to detail like the dragon coin reward system and save house with unlockable movies to help with secret exits... Can't say enough good about it I even enjoyed one of the morsel levels haha
I have really been enjoying this hack so far, just beat the world 2 castle. Seems hard, but not in a cheap way. I like how it autosaves after every level so it can be played on an SNES with ease. 5/5 would play again.
What a great hack, nice gameplay, gimmicks an even more.
But I have a Problem. Hope anybody can help me pls?
I finsihed Roy's Terrible Sadist Castle and came to the 3A Ice world. I didn' noticed that there was a pipe over the castel. I played all other levels so far as possilbe, but i can't reach the 3B Underground World, anybody a idea how i can reach it without restart new ?
I am currently playing through this romhack on my Youtube channel (by the same name as the username w/out underscore). It is updated every Saturday at 1200 CST. So far, I am really enjoying this game. Some of the review throw a negative light on it because of difficulty, but we'll see what happens as time goes on.
I'm saying savestates because... well, if you have ever even seen any of ninja boy's videos, he is constantly rewinding and savestating. Depraved Stronghold is difficult because of its length, and since you pretty much have infinite midpoints with savescumming, the hardest level in this hack (in my opinion) should become fairly trivial. I was trying to refute ninja boy's claim that this hack gets "harder than balls" toward the end. As a joke, yeah, I guess lots of levels are harder than the level "BALLS" (in world 6).
This hack isn't even THAT hard (like Bits and Pieces) without savestates, but I suppose some people have just developed a poor habit of savescumming.
The levels that are actually hard (Depraved Stronghold) become easy when you savescum all the time, so :|
i personally prefer going savestateless. being encouraged to do so by almost everyone who has played the hack really turns me off because i prefer being able to play something with just me and the game, without any cheats or external tools.
if a hack practically requires that you use savestates then i'd rather just not play it. could just be me though!
To be honest, this hack is hard due to the gimmicks appearing here. I play it with savestates, because it's way easier way to play this. Playing this with no tools is still possible, but it's challenge and takes time. Other than that, I like it.
about reading some comments on various threads I have taken a strong curiosity, I think I don't want to throw gasoline on the fire that they wanted to release the compilation of VLDC2, VLDC3, VLDC4, VLDC5 and VLDC6
i hope because i love VLDC compilation
This is by far the hardest hack I have had to moderate and for the most part was enjoyable but the harder than balls levels towards the end really kills it and it looses all of the fun value it built up. This is outside the horrible difficulty curve that doesn't really exist.
I can't say I'd recommend this hack to others beyond anyone who loves to torture themselves with hacks that are just flat out aggravating.
This hack is definitely the single best hack we have on the entire site, not joking. Multiple hours of pure fun, challenge, awesome design, impressive ASM, incredible special effects, some of the greatest Music the SNES can play... everything.
If this possibly greatest Piece of Code mankind ever invented doesn't stay featured, then call me Kevin Bjornson, 'cause a site that doesn't honor something as awesome as this doesn't deserve having my Username in it
I really, really like this hack. It's easy enough to welcome any casual to play, and hard enough to present a challenge for more skilled runners. The 125 exits don't even tell the full story - it's much bigger than that, as each level is about 3x larger than a vanilla smw level on average (my guess). There's opportunity for speedruns for a large range of times going from 11-exit to 125/69 and everything in between. There's a lot of nostalgic feel when finding a hidden key/keyhole, beating a level, and so on. With extremely hard tricks, some levels can be broken. The possibilities for this game are endless, and I can't wait to grind out a 125/69 single segment run for sub-8 hours. Amazing job to everyone who worked on this (even morsel :p).
I beat BOTH exits of the "bridge engineering level" in 17 minutes here WITHOUT SAVESTATES OR "PERMANENT MUSHROOM CHEATS": https://youtu.be/riWV9CBsxKg?t=1h42s . This isn't even optimal gameplay. I'm not a god at super mario world like Panga.
There's a reason this is my favorite hack. There's a reason I have so much fun replaying each level. There's a reason why I use the insanely creative ideas in my own levels (toning down the difficulty of course for the general audience). There's a reason other people use these ideas in their own levels. I do understand that this hack's difficulty is too hard for many people's tastes, but that should not justify unfeaturing it. Additionally, fearing that people might try to replicate this hack isn't likely because it is very difficult to create good, creative levels.
Also, I don't really see the need for remoderating this hack when a plethora of people have beat the game inside and out, including myself. In fact, Dodechehedron just beat the whole thing in 18 hours (WITHOUT SAVESTATES).
Unclaimed. I have no idea who even went ahead and feature this. The gimmicks and the level ideas are all very good, but the difficulty here goes way too insane for my tastes. It recalls VIP Mario... but for the wrong factors. I personally gave up on world 4, at that engineering bridge level.
Whoever mod who wants to claim this, hit me up, you can continue from my .srm.