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SMB3 Goal Card

SMW Sprites → SMB3 Goal Card

Submission Details

Name: SMB3 Goal Card
Author: mathie
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A simple level ending sprite that's intended to be a replica of the goal item in SMB3. Highly customizable.

What can be changed:
- Uncommon RAM adresses (to avoid conflicts)
- What items the sprite can give
- How fast the sprite cycles through them
- What musics and SFX are played depending on the combination of items
- Where the player is sent on the overworld (optional)
Additionally, you can give Mario a booby prize if the collected items don't match, and choose if the item goes directly to the item box or to MarioE's OW inventory ( http://www.smwcentral.net/?p=section&a=details&id=10629)

Details in .asm file.
Tags: goal inventory item box lorom powerup sa-1 smb3
Comments: 7 (jump to comments)
Rating:
5.0 (9 ratings)
No rating
Download 3.38 KiB | 1,321 downloads

Screenshots

Comments (7)

Heitor Porfirio Link
It's a very nice and useful sprite! #smw{:TUP:}

But is it possible to activate Secret Exit 2 and 3 with this sprite?
If not, it would be interesting to leave this options on Extra Byte field instead of Extra Bits.
Ice Man Link
To fix change !SendToOverworld = #$01 to #$00
Ice Man Link
Breaks the OW indeed.
thecentralbus Link
yes
oderjunks Link
1 problem... it breaks the overworld
HammerBrother Link
Much better than smwcp's roulette goal, where sometimes it rises continuously without stopping.
DiscoTheBat Link
Goddamn, this looks pretty cool! A good concept and even a good way of making a hack be SMB3 styled. Good work!