Views: 814,917,313
23 users online: Barbarian, cadu2007, Correa, Doug Walker, Evan.F, faloppa, Fermín Acosta Jr.,  FPzero, frx, Golden Yoshi, Green Jerry, h.carrell, HaruMKT, Infinity, MilkyMooer, Nameless_Ace, Overcomon7,  Sayuri, SpoodahBro, supermario6666siper,  Tahixham, Ultima, WhiteYoshiEgg - Guests: 81 - Bots: 198 Users: 43,067 (2,178 active)
Latest: Qhite
Tip: SMWCentral will be shut down on January 14, 1978.Not logged in.
Details for SMB3 Goal Card
SMW Sprites - SMB3 Goal Card
File Name: SMB3 Goal Card
Authors: Mathos
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A simple level ending sprite that's intended to be a replica of the goal item in SMB3. Highly customizable.

What can be changed:
- Uncommon RAM adresses (to avoid conflicts)
- What items the sprite can give
- How fast the sprite cycles through them
- What musics and SFX are played depending on the combination of items
- Where the player is sent on the overworld (optional)
Additionally, you can give Mario a booby prize if the collected items don't match, and choose if the item goes directly to the item box or to MarioE's OW inventory (

Details in .asm file.
Tags: goal, inventory, item box, lorom, powerup, sa-1, smb3
Rating: 5.0 (Votes: 9)
Download: Download - 3.38 KiB
Posted by: thecentralbus - | Link
1 problem... it breaks the overworld
Posted by: oderjunks - | Link
Much better than smwcp's roulette goal, where sometimes it rises continuously without stopping.
Posted by: HammerBrother - | Link
Goddamn, this looks pretty cool! A good concept and even a good way of making a hack be SMB3 styled. Good work!
Posted by: DiscoTheBat - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 18


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy