Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
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Details for Mario's Peregrination-Kingdom Elementum Phantasia
Mario embarks on phantasmagorical peregrination through multifarious realms, possessing symbolic elementum. To hopefully bring glorious cessation by defeating devilish lordific presences in they're looming chateau's.
Note: I essentially interposed/fixed goal post in level Dark Fortification. An the diminutive erratum of cutoff in level Aerial Mushland. Cheers to excellentiam magister moderator Eevee for being vigilantly venerable help.
I really enjoyed playing your hack, which has great design and cool music ! I found all exits without using savestates, but it was sometimes really hard, especially the last two levels and the final boss.
I also faced problems with textboxes, as english is not my mother language. The vocabulary used, which gives the game an epic style, is quite difficult for me to understand (plenty of old and uncommon words), so I spent a certain time on dictionaries.
9/10 (5 stars) Thank you for your great work man =]
So amiably responsum thy inquisitively laconic questionem's, the euphoniously entrancifying instrumentum canticum played in Verdant Shroud is, "Call of Magic" from Elder Scrolls III. An the placidly mellifluous canticum playe din Crystalline Chateau is "End of the World," from Kingdom Hearts.
We got there in the end. Minus the issues I pointed out in my removals, you've poured a lot into this hack so I can appreciate that. The level design is fine, and for the most part you've chosen your graphics appropriately, so good on you.
In the future though, please hire beta testers, and play through yourself too, since I had to moderate this four times lol