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Tip: When making your overworld, mix the terrain up! Angled land and multiple colors looks much more interesting than square land and plain colors.Not logged in.
Details for Crystal Core v1.5
SMW Sprites - Crystal Core v1.5
File Name: Crystal Core v1.5
Authors: Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Requires SpriteTool v1.41!

This is a simple "boss" that shoots projectiles at Mario and takes a customizable amount of hits. It's only damaged by collission with Marine Pop's projectile, so make sure you have a Marine Pop in your level.

You might want to use No More Sprite Tile Limits.
Requested by Daizo Dee Von.

v1.5: Now can teleport around and lock the screen, as well as allow it to scroll again after being defeated.

Now SA-1 hybrid.
Tags: boss, enemy, lorom, marine pop, projectile, sa-1
Rating: 4.8 (Votes: 5)
Download: Download - 9.09 KiB
Weirdly, it does nothing for me. It flashes from a few colors, I die if I touch it, but that's it. It stays at the same place, it doesn't shoot, and when I shoot torpedos at it they go through it
Posted by: Romano338 - | Link
Wait what, the Crystal Core and the Marine Pop share some graphics tiles.
Posted by: DougieBomber12 - | Link
Originally posted by toad64
How you get the marine pop from Erik557.

The fuck?.

Originally posted by SmwHackEditor

Posted by:  Erik - | Link
Posted by: SmwHackEditor - | Link
How you get the marine pop from Erik557.
Posted by: toad64 - | Link
This boss, while simple, have its charm, albeit, you could improve its code a bit and make it a bit clear, even though it does its job. However, this boss have some nitpicks that already have been described by LX5, nevertheless, it is a good job and I hope you can do more sprites.

Just a minor thing, it gives issues if you are using Sprite Tool with asar, I took the freedom to include a .cfg file that points to asar usage, should you ever use it.
Posted by: DiscoTheBat - | Link
I don't draw anyway so I wouldn't know what to do.
Posted by:  Erik - | Link
The teleport is abrupt, it looks kinda weird.

But probably you would need GFX for a nice animation or transition, so it's ok.
Posted by: lx5 - | Link
update \o/
Posted by:  Erik - | Link
Alex No
this is a start!! Soon we have big bosses with that type of sprite. Like bosses from Super Mario Land, or other Space Shooters
Posted by: Alex No - | Link
btw this shit is super boring to fight so be considerate and don't put it as a boss with high health
Posted by:  Erik - | Link

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