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Tip: The lowest row of 16x16 tiles in a level do not appear. Avoid having a low platform that looks like a bottomless pit.Not logged in.
Details for Crystal Core v1.5
SMW Sprites - Crystal Core v1.5 Show random
File Name: Crystal Core v1.5
Authors: Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Requires SpriteTool v1.41!

This is a simple "boss" that shoots projectiles at Mario and takes a customizable amount of hits. It's only damaged by collission with Marine Pop's projectile, so make sure you have a Marine Pop in your level.

You might want to use No More Sprite Tile Limits.
Requested by Daizo Dee Von.

v1.5: Now can teleport around and lock the screen, as well as allow it to scroll again after being defeated.

Now SA-1 hybrid.
Tags: boss, enemy, lorom, marine pop, projectile, sa-1
Rating: 4.8 (Votes: 5)
Download: Download - 9.09 KiB
Weirdly, it does nothing for me. It flashes from a few colors, I die if I touch it, but that's it. It stays at the same place, it doesn't shoot, and when I shoot torpedos at it they go through it
Posted by: Romano338 - | Link
Wait what, the Crystal Core and the Marine Pop share some graphics tiles.
Posted by: DougieBomber12 - | Link
Originally posted by toad64
How you get the marine pop from Erik557.

The fuck?.

Originally posted by SmwHackEditor

Posted by:  Erik - | Link
Posted by: SmwHackEditor - | Link
How you get the marine pop from Erik557.
Posted by: toad64 - | Link
This boss, while simple, have its charm, albeit, you could improve its code a bit and make it a bit clear, even though it does its job. However, this boss have some nitpicks that already have been described by LX5, nevertheless, it is a good job and I hope you can do more sprites.

Just a minor thing, it gives issues if you are using Sprite Tool with asar, I took the freedom to include a .cfg file that points to asar usage, should you ever use it.
Posted by: DiscoTheBat - | Link
I don't draw anyway so I wouldn't know what to do.
Posted by:  Erik - | Link
The teleport is abrupt, it looks kinda weird.

But probably you would need GFX for a nice animation or transition, so it's ok.
Posted by: lx5 - | Link
update \o/
Posted by:  Erik - | Link
Alex No
this is a start!! Soon we have big bosses with that type of sprite. Like bosses from Super Mario Land, or other Space Shooters
Posted by: Alex No - | Link
btw this shit is super boring to fight so be considerate and don't put it as a boss with high health
Posted by:  Erik - | Link

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