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Details for Romi's Spritetool - v1.41
Tools - Romi's Spritetool - v1.41 Show random
File Name: Romi's Spritetool - v1.41
Version History: View
Authors: Romi, mikeyk
Operating System: Windows, Linux
Platforms: SNES
Games: SMW
Source Available: Yes
Featured: No
Website: None
Description: This tool adds sprites to your Super Mario World ROM, hence its name. This is like Mikeyk's Spritetool but you can insert sprites with both Xkas and TRASM now.

Romi's sprite tool also fixes some bugs such as the 'carried status' bug, 'silver POW' glitch, and so on.

JackTheSpades edit: Added Asar support. To make the tool use asar, replace the 1 at the bottom of xkas cfg files with a 2.
Note that the CFG editor does not know this yet, so don't use it.
Tags: asar, inserter, sprites
Rating: 4.5 (Votes: 24)
Download: Download - 1.07 MiB
This Spritetool is great because its simple, if you need to know how to use it, just watch this video: (Not a sponsor, btw) #smrpg{:3}
Posted by: Desert - | Link
Originally posted by LOLRyan2006 Mario Fan
This crashes my game after the Nintendo screen. I have a ROM hack on progress that I put so much effort on and everytime I have to start over because something bad happened and I am sick of starting over.#smw{>:|}

P.S. I followed all the rules

Just port your ROM. Also, do yourself a favor and don't use that sprite insertion tool, which is outdated; use PIXI instead.
Posted by: Darolac - | Link
LOLRyan2006 the Goombud
This crashes my game after the Nintendo screen. I have a ROM hack on progress that I put so much effort on and everytime I have to start over because something bad happened and I am sick of starting over.#smw{>:|}

P.S. I followed all the rules
Posted by: LOLRyan2006 the Goombud - | Link
The txt file is the file where you put the sprites.
For example, watch tutorials on YouTube. It's super easy to add sprites via SpriteTool.
Posted by: SMWFan2019 - | Link
How do you use this? It asks for a txt file, but i don't have it. If i make the file, what do i put in it?
Posted by: TetrisKid48 - | Link
That isn't really helpful.
Posted by: PixelLatias - | Link
...Create it.
Posted by: SmokyShroom - | Link
Hi, I'm MegaSonic1999, I wanted to use spritetool v1.41, but I can't find The sprite list.txt document. What Should I do ?
Posted by: MegaSonic1999 - | Link
Making classic SMB in SMW, lol. This tool helps me a lot. thanks!
Posted by: MCTravisYT - | Link
Hooded Edge
That website link above might just save the ground pound koopa boss
Posted by: Hooded Edge - | Link
great tool
Posted by: juaneergameer - | Link
I think is a great tool and pixi might be good tool too. you can transform much of the old sprites from this tool with floating much app just copy and paste the code of your sprite here:
To make compatible with pixi copy the code from your sprite asm file paste in that app click on send and copy the new code and paste to your asm file
Posted by: Amomario123w - | Link
Some people might want to use the sprites, like me.
Posted by: Synergic - | Link
With PIXI not working for half the community, I think this tool will stick around for a looong time.
Posted by: Flabort - | Link
Hayashi Neru
Some sprites, such as Morton, are not inserted. (Inserted in 1.40)
Posted by: Hayashi Neru - | Link
Oh yeah, right, I forgot that. Well, this tool can be safily deleted in, like, a year* or so.

*Likely an exaggeration.

Let's hope, it doesn't stick in the section long after a remoderation (looks at BTSD).
Posted by:  MarioFanGamer - | Link
It'll get deleted as soon as we've set everything up for PIXI to be the new standard.
As of now it's not, because a lot of sprites are still made for TRASM and forcing people to use a tool that can't even insert all sprites yet wouldn't be right.
Posted by: leod - | Link
Vitor Vilela
it won't get deleted soon
Posted by: Vitor Vilela - | Link
↓ whoa dude calm down
Posted by:  Ayami - | Link
Okay, PIXI had been accepted, this one can be deleted now.
If you are a regular user, use PIXI instead, a superiour Sprite Tool.
Posted by:  MarioFanGamer - | Link
Konata Izumi
@Final Theory you cannot use the .cfg editor if you decide to use asar.
Posted by: Konata Izumi - | Link
Final Theory
Does this mean that I cannot use the CFG editor? I'm confused.
Posted by: Final Theory - | Link
I put it in the moderation comments, but I guess most people can't see that.

It now compiles and runs correctly on Linux, and likely other *nix systems.
Posted by:  HuFlungDu - | Link
RPG Hacker
What's different from the previous v1.41?
Posted by:  RPG Hacker - | Link

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