Hotfix update: Added a "!InitStatus" define for more control over what spawns.
This Shooter sprite shoots a Spiny Egg straight upwards at a constant interval.
Customizable aspects (using the defines):
- Two different intervals to shoot Spiny Eggs at
- What (vanilla) sprite to shoot (if you'd want to shoot something other than Spiny Eggs)
- What (vanilla) sprite to shoot when the Silver P switch is active.
- The Status of the spawned object (if, for example, wanting to spawn a Koopa Shell)
Works as intended, but if you happen to make any future revisions, it may be useful to add in an easier way to change the state of the sprite spawned as well as the X/Y speeds. The firing speed works fine as an extra bit option, but I would personally have done different X/Y speeds.