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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.Not logged in.
Details for Better Brightness HDMA
UberASM Repository - Better Brightness HDMA Show random
File Name: Better Brightness HDMA
Authors: MarioFanGamer
Type: Global
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This HDMA code uses RAM addresses instead of fixed values, all dependant on address $0DAE. That allows you to use brightness HDMA and a proper brightness fade instead for the screen become instantly dark or bright.

Coming with an example.

Read the readme for more information.
Tags: lorom, sa-1, superfx
Rating: No rating
Download: Download - 3.09 KiB
Major Flare
Update: Added a screenshot as a result of the example code.
Posted by:  Major Flare - | Link
Just changed the type to "global" since it didn't exist when I submitted it.
Posted by:  MarioFanGamer - | Link
Neat little code. Definitely better than just making the screen full brightness when it used to be faded. I'm actually wondering if SMWCP2 could use something like this in some of it's levels...
Posted by:  HuFlungDu - | Link

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