Name: | Clock Thwimp |
Author: | MellyMellouange |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | Clock Thwimp will go a direction until it hits a wall, and then turn clockwise/counter-clockwise and repeat the process. Automatically detects walls surrounding it as it spawns in order to immediately start going the intended direction. |
Tags: | clock lorom mosaic neato sa-1 thwimp |
Comments: | 4 (jump to comments) |
Rating: |
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1.90 KiB | 909 downloads
Comments (4)
This is the generic vanilla graphics routine. Calling it obsoletes your own graphics routine (which is incorrect either way, lol). This means the !Tile define in this doesn't work
Folks, please be sure of what the hell you're doing when coding...
That being said, this sprite works as intended, it seems. In a way, it reminds me of unanimated, slower versions of the "Rolling" enemy from Cave Story.
thwompthwimp together? They are, after all, similar sprites with the only difference being their movement turns.