Views: 1,002,773,170
9 users online: 7 up, codfish1002, Dr.Moe, ElectroWellyGames, Hayashi Neru,  Hooded Edge, OhMuramatsu, Uncle Steve-Pup, xfix - Guests: 48 - Bots: 118 Users: 54,811 (2,031 active)
Tip: Use Gopher Popcorn Stew to insert custom blocks into your hack.
Not logged in.
Details for Clock Thwimp
SMW Sprites - Clock Thwimp Link - Show random
File Name: Clock Thwimp
Authors: Mandew
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Clock Thwimp will go a direction until it hits a wall, and then turn clockwise/counter-clockwise and repeat the process.

Automatically detects walls surrounding it as it spawns in order to immediately start going the intended direction.
Tags: clock, lorom, mosaic, neato, sa-1, thwimp
Rating: 5.0 (Votes: 3)
Download: Download - 1.90 KiB
I feel this sprite is differentiated enough from the Mosaic Thwimp that it warrants it's own submission. As with the Mosiac Thwimp, it'd be neat to have a setting to allow it to accelerate to it's max speed.

That being said, this sprite works as intended, it seems. In a way, it reminds me of unanimated, slower versions of the "Rolling" enemy from Cave Story.
Posted by:  Sonikku - | Link
Couldn't you have put this and the mosaic thwomp thwimp together? They are, after all, similar sprites with the only difference being their movement turns.
Posted by:  MarioFanGamer - | Link
Final Theory
Yes, this is exactly what I need for my game! Thank you for making this!
Posted by: Final Theory - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks