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Clock Thwimp

SMW Sprites → Clock Thwimp

Submission Details

Name: Clock Thwimp
Author: MellyMellouange
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Clock Thwimp will go a direction until it hits a wall, and then turn clockwise/counter-clockwise and repeat the process.

Automatically detects walls surrounding it as it spawns in order to immediately start going the intended direction.
Tags: clock lorom mosaic neato sa-1 thwimp
Comments: 4 (jump to comments)
Rating:
5.0 (3 ratings)
No rating
Download 1.90 KiB | 909 downloads

Screenshots

Comments (4)

 Koopster Link
Code
    JSL $018042    ; I don't know what this is for, but it sounds important

This is the generic vanilla graphics routine. Calling it obsoletes your own graphics routine (which is incorrect either way, lol). This means the !Tile define in this doesn't work

Folks, please be sure of what the hell you're doing when coding...
 Sonikku Link
I feel this sprite is differentiated enough from the Mosaic Thwimp that it warrants it's own submission. As with the Mosiac Thwimp, it'd be neat to have a setting to allow it to accelerate to it's max speed.

That being said, this sprite works as intended, it seems. In a way, it reminds me of unanimated, slower versions of the "Rolling" enemy from Cave Story.
 MarioFanGamer Link
Couldn't you have put this and the mosaic thwomp thwimp together? They are, after all, similar sprites with the only difference being their movement turns.
Final Theory Link
Yes, this is exactly what I need for my game! Thank you for making this!