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Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
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Details for Baby Yoshi & Yoshi Egg Fix
SMW Patches - Baby Yoshi & Yoshi Egg Fix Link - Show random
File Name: Baby Yoshi & Yoshi Egg Fix
Added:
Authors: Davros
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes many glitches that the Baby Yoshi and the Yoshi Egg sprite have due to lacking checks or routines.

It adds to the Baby Yoshi a routine that makes the sprite disappear when an adult Yoshi is already present in the area and a pointer to an off screen routine that can be used by unchecking 'Process when off screen' with Tweaker should the user wants it.

It adds to the Yoshi Egg a sprites locked flag so it doesn't run routines when the flag is set, a pointer to an off screen routine so it doesn't cause any slowdown, a proper ground detection so it doesn't float in the air and a new proximity routine that checks the horizontal and vertical position of the player when getting near.

More details in the readme.
Tags: bugfix, fix, ground, lorom, needs remoderation, off screen, proximity, sprites, yoshi, yoshi egg
Download: Download - 2.80Ā KiB
274 downloads
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Francium
I tried to convert to SA-1, but it did not work. I'm just waiting for someone with better skills to do it for me.
Posted by: Francium - | Link
Francium
I hope they will make this compatible with the SA-1 soon!#smw{:TUP:}
Posted by: Francium - | Link
lx5
It's working quite nice, there's a small note with this patch: if you have more than 3 baby Yoshies their graphics start to show wrong tiles when one is offscreen. The patch didn't add this, though, it happens on a vanilla ROM as well.
Posted by: lx5 - | Link
Koopster
Multiple baby yoshies at once seems fun to play around with :O
Posted by:  Koopster - | Link

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